reporust_rebootcancel

126,704 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fixed incorrect destination on event start
1 Year Ago
Sorted null hit colliders in obstacle check
1 Year Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
1 Year Ago
Event setup Added missed world mask to obstacles Codegen
1 Year Ago
Set up the vehicle world + detailed collider sets
1 Year Ago
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1 Year Ago
Moved the front force trigger to a separate GameObject
1 Year Ago
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1 Year Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
1 Year Ago
Manifest update
1 Year Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
1 Year Ago
Fix travelling vendor code compilation when in client or server only modes
1 Year Ago
Merge main -> travelling_vendor (client compile fixes)
1 Year Ago
1 Year Ago
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1 Year Ago
Fixed more client compile errors, in SceneToPrefab
1 Year Ago
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1 Year Ago
Undo substract on main CS 98931
1 Year Ago
Merge main
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
Fixed random letter in file
1 Year Ago
Fixed vendor alignment Made alignment work with steering instead
1 Year Ago
Subtract accidental merge of monument_scenes to main instead of aux2
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Fix remapped scene prefabs being warmed up
1 Year Ago
Merge main -> travelling_vendor
1 Year Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
1 Year Ago
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1 Year Ago
Raised charms to prevent clipping with hand
1 Year Ago
Merge from monument_scenes -> aux2
1 Year Ago
Update old rig scenes
1 Year Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
1 Year Ago
Merge from main -> monument_scenes
1 Year Ago
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1 Year Ago
merge from analytics_profile_servermgr -> main
1 Year Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
1 Year Ago
Roadside monument road adjustment improvements
1 Year Ago
merge from fix_server_profiling_lag_spike -> main
1 Year Ago
Fix RPC lag spikes not including server id
1 Year Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
1 Year Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
1 Year Ago
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1 Year Ago
Update line anchor using jobs
1 Year Ago
merge from main
1 Year Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
1 Year Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
1 Year Ago
Merge main
1 Year Ago
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1 Year Ago
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1 Year Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces