reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

12 Months Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
12 Months Ago
Merge from main
12 Months Ago
merge from save269 - Staging wipe
12 Months Ago
Merge from manifest_insert_inspector
12 Months Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
12 Months Ago
Cleaned up the hierarchy
12 Months Ago
Add some placeholder cables
12 Months Ago
Fix legacy ceiling light
12 Months Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
12 Months Ago
Move chandelier into cozy lights folder
12 Months Ago
String light bulbs + lights are now pooled
12 Months Ago
Merge from main
12 Months Ago
Merge from frontier_external_fixes
12 Months Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
12 Months Ago
Merge from main
1 Year Ago
fix cloud reprojection artifacts where viewDir.y < 0
1 Year Ago
Floating cities greybox cleanup
1 Year Ago
Minor changes
1 Year Ago
snap_deployables -> main
1 Year Ago
Ensure corner pivot point is added, not subtracted
1 Year Ago
sleeping bag changes
1 Year Ago
main -> snap_deployables
1 Year Ago
Fixed sleeping bag corner snapping Fixed Furnace -> Furnace snapping Some tweaks to locker and fridge (needs more height)
1 Year Ago
remove debug print
1 Year Ago
Fixed issues snapping workbench 3 against the wall
1 Year Ago
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
1 Year Ago
snap_deployables -> main
1 Year Ago
Sofa corner padding to .02
1 Year Ago
disable biome fog on craggy and playground as it doesn't make sense
1 Year Ago
" Wicker Barrel Medieval Box Bamboo Barrel Twitch Rivals Desk
1 Year Ago
merge from main
1 Year Ago
" Workbench
1 Year Ago
Computer station cant connect to other computer stations nearby Ensure sofa and patterned sofa can snap Turn on for: Retro TC Shockbyte TC Small Battery Medium Battery Large Battery Repair Bench Storage Barrels (inc abyss) Chippy Arcade Machine BBQ Water Barrel Small Generator Powered Water Purifier Composter Pressure Plate Disco Floor
1 Year Ago
Have the ability to turn on and off corner/same deployable snapping on a per object basis
1 Year Ago
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
1 Year Ago
Updated ReportType enum so BreakingServerRules is correctly marked as LAST. Fixes bug where non-player-specific BreakingServerRules F7 feedback reports are not ignored by server.reportsserverendpoint when this was the intended behaviour in CS:109053 04/12/24
1 Year Ago
Update(wip): new comprehensive projectile test on craggy - spawns a bunch of players on craggy and drops projectiles on them Currently fails as majority of hits miss (but expect 100% hit rate) - likely bad test setup. Will investigate tomorrow Tests: ran unit tests
1 Year Ago
1 Year Ago
Resolved the compiler warnings flagged by the IDE as errors
1 Year Ago
Changed 'heart' icon on server listings. Fixed server browser entries instantly opening when trying to scroll through listings with the mouse. Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
1 Year Ago
Iterating Cirrus clouds zero'd out for now.
1 Year Ago
fixed bugs with lods on dlc lights
1 Year Ago
Setup UI_Window support for flex element state swapping Move Home and Session pages over to canvas alpha instead of GameObject setactive
1 Year Ago
Update: projectile tests against players with shields Test: ran new unit tests
1 Year Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
1 Year Ago
Have scientist only ask their closest ally to help in a rush, not the whole squad
1 Year Ago
wall strip light mount . Updated spotlight and added gibs.
1 Year Ago
Setup Rust Plus modal, show when you press learn more
1 Year Ago
Crate crafting modal update
1 Year Ago
Refactor to WindBlocked. Include clearance checks in front and behind of sails so that they need room to catch wind.