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133,296 Commits over 4,293 Days - 1.29cph!

2 Years Ago
Merge from main
2 Years Ago
Applied some shelved changes
2 Years Ago
viewmodel anim updates
2 Years Ago
vm legacy bow - set up viewmodel renderer
2 Years Ago
changed bow fabric mat from fade to cutout
2 Years Ago
Blank radial added to Main Camera Base for smooth lerping. Explosion post changes. Scene.
2 Years Ago
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
2 Years Ago
exported player update edited rifle attack anims
2 Years Ago
Ensured included key is set on proper slot bone.
2 Years Ago
Updated Legacy Furnace GIBs To Fix Texture Errors
2 Years Ago
cocolemon hoodie source
2 Years Ago
better mainmenu logo positioning - fixes logo appearing too far right on some resolutions
2 Years Ago
Updated Legacy Furnace Emissive Material Fixed Legacy Furnace Not Enabling and Disabling Emissive Material
2 Years Ago
Added control over explosion volume weight
2 Years Ago
legacy bow vm - ironsight updates, anims tweaked
2 Years Ago
Adjusted wanted poster skins and rebuild phrases.
2 Years Ago
exported and added crouch idle animation to crouch blend tree
2 Years Ago
Updated Storage Monitor FBX to include missing faces, so no long to see through the Storage Monitor on certain objects.
2 Years Ago
Updated Legacy Furnace Icon to have correct Lighting
2 Years Ago
10th anniversary logo added mainmneu updated
2 Years Ago
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
2 Years Ago
Fixed player not starting tutorial at a consistent rotation
2 Years Ago
Removed underground rotor mesh
2 Years Ago
Fixed NPC idle anim not looping
2 Years Ago
Profiler EndSample fix
2 Years Ago
Take a break from interpolation if we're not getting new data anyway (rigidbody sleeping)
2 Years Ago
Increase contrast on mission obejctives panel
2 Years Ago
Highlight mission help text in orange
2 Years Ago
Merge Main -> ServerSideRagdolls
2 Years Ago
Fix rotor blades
2 Years Ago
Another materials commit.
2 Years Ago
Minor edits (make fields readonly)
2 Years Ago
Removed Update method from Ragdolls, use a call from Client.cs instead for reduced overhead
2 Years Ago
Added the ability to only show mission objectives that are started on the mission hud Enabled on the first few missions to make things a bit less overwhelming
2 Years Ago
Post params
2 Years Ago
ExplosionsOverlay WIP (still bugs)
2 Years Ago
Ignore body orientation when making a ragdoll out of a sleeper. The sleeper model ignores body orientation, so we also need to ignore it to create the ragdoll at the right rotation!
2 Years Ago
Iterations & fixes
2 Years Ago
Added global.printAllScenesInBuild convar
2 Years Ago
Merge from main
2 Years Ago
Fixed tutorial npc player model not always facing same direction Exposed new force forward option on gesture config FIxed tutorial nps not resuming it's gesture when a server is loaded
2 Years Ago
New sleeptarget convar puts the player you're looking at to sleep (obviously admin only)
2 Years Ago
Codegen
2 Years Ago
Fix negatively sized roadsign collider
2 Years Ago
Manifest, protobuf
2 Years Ago
Improved ExplosionScreenBounceFade and ExplosionOverlay for ease of use
2 Years Ago
Merge from main
2 Years Ago
Advent calendar now provides only one MGL on the 4th day (19th of dec) instead of 3 Added adventcalendar.overrideAdventCalendarDay and adventcalendar.overrideAdventCalendarMonth convars for easier testing (setting override month to 12 and override day to 20 will emulate the date being the 20th of december)
2 Years Ago
ExplosionsOverlay stuff
2 Years Ago
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