reporust_rebootcancel

141,088 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
2 Months Ago
Merge: from main
2 Months Ago
Update: client now hovers last spectated player's position in third-person mode when spectated player disconnects/gets nuked Tests: spectated player that disconnected - started orbiting. spectated as only player on server - orbiting original position (as before)
2 Months Ago
freshwater_fix
2 Months Ago
Revert to a better cs: #144447
2 Months Ago
added ddraw to playerboat.lookatdragbyangle command
2 Months Ago
freshwater_fix -> main
2 Months Ago
Revert proc map to #142609
2 Months Ago
Update: when spectated player disconnects, stay spectating above their player Don't like how the logic is tied to the player/sleeper, need to improve on the clientside Tests: spectated player, then that player disconnected - stayed in an area
2 Months Ago
merge from collider_cleanup_feb_26
2 Months Ago
Fix GroundWatch not working for large battery, splitter, volcano fireworks (recent regressions) and fishtrap (old issue) New deployable test for the root cause, there has to be at least one collider on a layer visible to GroundWatch, otherwise it never gets notified
2 Months Ago
server_browser_obfuscation_fix -> main
2 Months Ago
Dont obfuscate ping assmembly
2 Months Ago
Ordering changes
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
2 Months Ago
merge from junkpile_water_clip_fix
2 Months Ago
realmed removed rigidbody component from junkpile_water_(a/b/c) prefabs
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
2 Months Ago
wood box - unlinking prefab as variant of original box prefab
2 Months Ago
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2 Months Ago
comps box gibs and corpse
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
2 Months Ago
Merge from baked_mesh_optim
2 Months Ago
Apply proper bounds, fixes terrain rendering
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
main -> sendmodelstate_optim
2 Months Ago
playerboat_deployable_snapping -> main
2 Months Ago
Dont use root - was grabbing the boats rotation
2 Months Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
2 Months Ago
Merge from main
2 Months Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
2 Months Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
2 Months Ago
Project y directions rather than assuming y = 0
2 Months Ago
Merge from static_bbs
2 Months Ago
S2P islands
2 Months Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
2 Months Ago
Turn other instances of Vector3.up into ent up
2 Months Ago
Static boat stations won't pull in anchored boats
2 Months Ago
Merge from main
2 Months Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
2 Months Ago
Prefix the frame count in all midi debug messages
2 Months Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2