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111,295 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Update player animator
3 Months Ago
More merge fixes
3 Months Ago
Client and None compile fixes
3 Months Ago
Merge fixes
3 Months Ago
Merge from main
3 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
3 Months Ago
Merge from main
3 Months Ago
Parent merge
3 Months Ago
Del missing asset metas
3 Months Ago
Merge from main
3 Months Ago
disable dynamic pricing on waterwell npc
3 Months Ago
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3 Months Ago
All paths (road / rail / powerline) avoid mountain topology
3 Months Ago
Added radius check to SpawnHandler.CharDistribution
3 Months Ago
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3 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
3 Months Ago
merge from main
3 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
3 Months Ago
Reduced river rocks density by 50 percent according to feedback
3 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
3 Months Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
3 Months Ago
Fixed terrain hole at the bottom of hill cliffs
3 Months Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
3 Months Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
3 Months Ago
Fixed not being able to build on cliffs
3 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
3 Months Ago
Removed lake and oasis from 3500 size maps
3 Months Ago
Added incendiary and explosive boulders
3 Months Ago
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3 Months Ago
merge from water_well_fixes
3 Months Ago
increased cull distance on frontier weapons
3 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
3 Months Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
3 Months Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
3 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
3 Months Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
3 Months Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
3 Months Ago
Fix water well NPC refreshing sell orders when server restarts
3 Months Ago
Update: rewrote the comment Forgot to press save in VS before submitting. Tests: none, trivial change
3 Months Ago
Update: Allow use of client-side commands for GameSetup in Editor context This simplifies some testing scenarios. Tests: Boted craggy with a couple client-only debug commands - they changed as required
3 Months Ago
Update: add sound logging under audio category Tests: Ran in editor, confirmed output
3 Months Ago
HCR viewmodel bug fix - fixed ironsight being slightly too high
3 Months Ago
Merge: from main Tests: built in editor
3 Months Ago
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3 Months Ago
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3 Months Ago
Fix DPV appearing in crafting menu in tutorial
3 Months Ago
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3 Months Ago
Merge: from soundmodulator_leak Fixing zipline NRE that my previous change caused. When not pooling, retail the modulators instead of trying to recreate them, since some scripts don't clear them properly. Tests: rode the zipline twice on Craggy, then noclipped around the island to destroy sounds, then rode the zipline twice again - no NREs
3 Months Ago
Bugfix: don't clear modulators when not pooling, fixes zipline NRE This was caused by my previous fix Tests: rode the zipline twice on Craggy, then noclipped away from the island, and rode the zipline again - no NREs
3 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)