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139,338 Commits over 4,383 Days - 1.32cph!

60 Days Ago
Tweaked floating city 3 shore vector volumes S2P
2 Months Ago
fixed native pixel data using wrong format, should've been half4 not just Color
2 Months Ago
handling floating city data, blits in on top of generated values - also jobified stupid texture data population, 30ms down to 0.7ms still too slow but way better
2 Months Ago
paintball gun no longer researchable
2 Months Ago
Cannonball textures from 5.3mb to 0.6mb.
2 Months Ago
Minor deep sea code cleanup
2 Months Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
2 Months Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
2 Months Ago
Reserved flag fix (7 to 8 for flare)
2 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
2 Months Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
2 Months Ago
Signal computer mesh read/write for col.
2 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
2 Months Ago
merge from main -> print_speed
2 Months Ago
more work on rentable kiosk blockouts WIP
2 Months Ago
turret_model_clipping_fix -> main
2 Months Ago
- Fix player model clipping into turrets at certain angles - New set of movement curves
2 Months Ago
legitimately generate shore distances/vectors for the deep sea rather than blitting, no floating city support yet
2 Months Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
2 Months Ago
fixed paintball gun WB3 reqirement
2 Months Ago
Fix scientists not able to go into large oilrig top floor rooms
2 Months Ago
Add server command to help diagnostic or temporarily fix the "Failed to create agent because it is not close enough to the NavMesh" issue: printOrKillOffNavScientists
2 Months Ago
Restored horse siege harness
2 Months Ago
merge from LNY26
2 Months Ago
Removed horse roadsign armor redirect (was set to itself by accident)
2 Months Ago
basic non-UVd blockout for rentable kiosk C
2 Months Ago
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2 Months Ago
parallelism on DistanceField jobs and TerrainHeightMap sampling, brings total shore vector generation time down to ~5ms
2 Months Ago
merge from artistpack_storepage
2 Months Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
2 Months Ago
Removed the Max Shadow Lights setting from the shadow presets and added it back as a separate setting under the Rendering section with a minimum value of 1
2 Months Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
2 Months Ago
Restore skin viewer settings
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
2 Months Ago
shore data stored as Vector4 instead of float4 to avoid reinterpreting frequently for no reason
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
merge from artist_pack_dlc - added square images to steam item for pack
2 Months Ago
resized artist pack images for steam and added to steam item
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from sks_skinviewer_fix
2 Months Ago
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2 Months Ago
merge from naval_update
2 Months Ago
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2 Months Ago
Fixed bass guitar