reporust_rebootcancel

126,685 Commits over 4,109 Days - 1.28cph!

2 Months Ago
SM_DisableHorseProceduralMotion missing script warning fix attempt
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Industrial conveyor filter supports RTL languages Restored min max buffer input fields
2 Months Ago
Pass on digital clock, seismic sensor, mute player ui, phone dialler input fields
2 Months Ago
TextUtils::IsRTLInput optims
2 Months Ago
Fixed chicken name not being applied after edit
2 Months Ago
Debug: add logging of prefab path to track down server bundle NRE Tests: update game manifest (optimized)
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Restored F1 item menu inputfield text alignment
2 Months Ago
Backout of CL 121065 - should reintroduce merge from prefab_process_optim Tests: update game manifest (optimized)
2 Months Ago
Fixed digital clock inputfield content type
2 Months Ago
Merge: from main Catching up assets to the point of failure (I hope?) - still trying to reproduce NRE during server bundle generation
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Fixed report player UI input fields
2 Months Ago
Fixed phone name input field
2 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
2 Months Ago
merge from main
2 Months Ago
merge from puzzlereset_door_fix
2 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
2 Months Ago
merge from main
2 Months Ago
Backout CL 121063 due to failing server bundle generation
2 Months Ago
Merge: from main
2 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
2 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
2 Months Ago
Regenerate console system
2 Months Ago
New token for pure health and ore teas
2 Months Ago
Merge from softcore_modifiers_fix
2 Months Ago
▊▅▇▇▋ ▉▉▍▋▆▊▋▋▆▉▅▅▋.▍▉▄▅█▌▅▇▋▅▉▆▅▌▄▆▍▊▉█▊▍▋▋▆. ▌▇▄▆█▇ ▅▋▇ ▋▄▌▉▊█▆█▋ ▇██▅▋▊ ▉▇▍ ▊▊▄ ▄▌▇▌▊ ▉▄ ▄▇▌▇▉ ▋▅▍█ ▇▍ ▄▆▆▅▇▇▋▊ ▉█▋▄. ▇▉▅▇▊▆█▊ ▄▍ ▅▇▇▉▄▍ █▊▊ ▄▍▄▉▇▌▌▉▄ ▄▍ ▍▊▇▆█ ▌▇ ██▋▍▋ ▌▅▄▌▋.
2 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
2 Months Ago
▍█▄█▊ ▊▉█▊ ▍▍▊▉_▉▆▉▇▅_▊▅▌▍▍▋_▆▉▄▊▄▄▋_██▄
2 Months Ago
-█▅▇▅▆▋ ▄▍▉▉ ▆▌▍▄▉▍▍ ▉▊▋'▋ ▊▋▇ ▅▌▅ ▍▋▆█▆ ▄▄█ ▅▆ ▊▍▆▄▍▉▋, ▄▆▌▆▇▌ ▊ ▌█▄▌▋█ ▍▄▇▊ ▅▅▇▅▄▌▌ ▊▇▊▆▊█▊ - ▌▅▄▇▌▄▍▊▍▊▉▋▍▆▊ ▋▆▊▉▊ ▍▋▆▉▄ █▍ ▊▍'▅ ▇ ▆▄▇▄▊▇-▊▅▇▊█ ▆▊▊▆▌▊▍▊▇ ▊▄▋ ▋▄▌ ▉▆█▄▆▊ ▋▆ ▆▋▉▅, ▄▇ ▊█▆▍█▉▉▍▋▉▆ ▋▇▋▋▆▆▊ ▍▋▌▇▋▆█ ▌▉█▇█▆█▍ ▆▋ ▆▋▌ ▆█▇▉█▍
2 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
2 Months Ago
2 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
2 Months Ago
▌▋▌▅▍ █▌█▍ ▋▉▍█
2 Months Ago
▇█▅▍▉ ▉█▌▋ ▇▌▆_▋▍▇▆_▇▌▉█▍▅▋▇_▉▄▄▆▅
2 Months Ago
▆▌▋█▊▋ ▉▌▉▊ ▇▊█▌▍▍▉▉
2 Months Ago
▋▉▄▆▅▍▄▇█ ▆▊▌▋▇▆▇▅▍ █▆▉█▆▆ ▆▄ ██▆▍▄▌ █▋▆ ▌▌▉▇▅▅█▇▊▇▇ ▋▅█▊ ▉▌ ▌▆▄▆▇▌▄▄█▊, ▅█▅▋█▍ ▄█▉▉▉▆▄▅ ▄▉▍▍ - ▇▇▍▊█▆▍▅▋▄█▍ ▉▇▊ █▇▍▉ ▉▌ ▌▄▄▅▍▆▊▅▌▆▋▍▅▋▅▋▉▄▍▌▆▅▄▍▉ ▄▆▊▉ ▋▅▄ ▇▄█▆▍█ █▍▇ ▄▌▌▋▄█ ▉▉▋ ▌▍▊ ▋▊ ▊▍ ▄▊▍ ▄▍▉▅▄▋▉▄▇ ▌▌▄▊ ▍█▆▆ ▆▆█▊▊▅▌ ▍▆█▊█▋▆▍▌▉
2 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
2 Months Ago
filters styling
2 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
2 Months Ago
Server List design
2 Months Ago
merge from vclouds
2 Months Ago
performance tweaks, block sun by clouds in reflection probe
2 Months Ago
Reduced speed of fade to black(ish)
2 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
2 Months Ago
merge from main
2 Months Ago
Merge from junkpile_bush_los
2 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
2 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down