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132,638 Commits over 4,293 Days - 1.29cph!

2 Months Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
2 Months Ago
Tweaked deep sea fog
2 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
2 Months Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
2 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
2 Months Ago
merge from cannon_animation_fixes
2 Months Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
2 Months Ago
Set additional entities as static so industrial adapters & codelocks parented are also considered static - furnaces / ovens (exclude BBQ because they open & close) - fridge - lockers - codelocks themselves (was accounting for doors but not the codelocks individually)
2 Months Ago
merge from main -> optimize_reduce_dynamic_occlusion
2 Months Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
2 Months Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
2 Months Ago
merge from extra_tutorial_safety -> naval_update
2 Months Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
2 Months Ago
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
2 Months Ago
Switch index -> i
2 Months Ago
2 Months Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
2 Months Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
2 Months Ago
Fix being able to open farm door from below
2 Months Ago
Merge from naval_missions
2 Months Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
2 Months Ago
merge from fix_impostors_not_deleting -> naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed small ramp getting destroyed when entering/exiting build mode
2 Months Ago
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
2 Months Ago
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
2 Months Ago
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
2 Months Ago
Partially reverted 134856, causing some issues
2 Months Ago
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
2 Months Ago
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2 Months Ago
naval_update -> scientist_boats_gameplay_2
2 Months Ago
naval_update/deep_sea -> naval_update
2 Months Ago
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
Made RHIB scientists way less tanky
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Destroy all windows and doors when a boat is destroyed and starts to sink
2 Months Ago
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
2 Months Ago
merge from fix_team_chat_carryover -> main
2 Months Ago
potential fix for staying in team chat after switching servers
2 Months Ago
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2 Months Ago
Also show block health if damaged or player is holding hammer
2 Months Ago
disable biome fog when in deep sea
2 Months Ago
remove redundant SprayFailReason.MountedBlocked debug log
2 Months Ago
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
2 Months Ago
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2 Months Ago
scientist_boats_gameplay_2 -> naval_update
2 Months Ago
compile fixes
2 Months Ago
Removed gibbable script from barricade stones in casino barge