reporust_rebootcancel

134,221 Commits over 4,293 Days - 1.30cph!

3 Months Ago
Developer tool nav bar buttons
3 Months Ago
Client compile fix
3 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
3 Months Ago
Command block tests
3 Months Ago
Added the old console to the new developer tool prefab for now
3 Months Ago
Added indirect instancing for the ballpit spheres
3 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
3 Months Ago
Baseline, bootstrap spawns EngineUI2
3 Months Ago
Merging fpbuild related changes to main branch
3 Months Ago
Add a network graph
3 Months Ago
Setting up EngineUI2_DeveloperTools prefab
3 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
3 Months Ago
Auto auth player on placing steering wheel
3 Months Ago
console tools
3 Months Ago
3 Months Ago
Burlap shirt repose/lods
3 Months Ago
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3 Months Ago
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3 Months Ago
plastic please
3 Months Ago
Renamed the prefabs
3 Months Ago
easel lods
3 Months Ago
Fix for texture issue on 3p m15
3 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
3 Months Ago
WIP code, parameters, setup
3 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
3 Months Ago
Console Info Panel
3 Months Ago
Merge from parent
3 Months Ago
merge from automatedtesting
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
new console items ui
3 Months Ago
merge from SeparatePhysicsScenes
3 Months Ago
That's all folks
3 Months Ago
Almost done...
3 Months Ago
Even more...
3 Months Ago
More...
3 Months Ago
More...
3 Months Ago
Some more...
3 Months Ago
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3 Months Ago
merge from directional_foliage_displacement
3 Months Ago
merge from puzzle_reset_hotfix
3 Months Ago
merge from sort_fixes
3 Months Ago
merge from fix_terrain_nametags
3 Months Ago
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3 Months Ago
Fix displacement clamping
3 Months Ago
matrix optimized texture rez pass
3 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
3 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts