reporust_rebootcancel

139,794 Commits over 4,383 Days - 1.33cph!

60 Days Ago
Item setup for locked loot container
60 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
60 Days Ago
merge from LNY26
60 Days Ago
Compile fix
60 Days Ago
merge from LNY26
60 Days Ago
added greybox clubs
60 Days Ago
Added execution logic and event nodes Can finally run some graph now
60 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
60 Days Ago
merge from main
60 Days Ago
Fixed the input bar
60 Days Ago
Fixed the UI, kinda
60 Days Ago
codegen localization
60 Days Ago
cinema screen code
60 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
60 Days Ago
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60 Days Ago
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60 Days Ago
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60 Days Ago
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60 Days Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
60 Days Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
60 Days Ago
merge from main
60 Days Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
60 Days Ago
comps box removing temporary files
2 Months Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
2 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Months Ago
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2 Months Ago
Fix clientside golf ball stuttering
2 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Months Ago
Build stuff WIP
2 Months Ago
Compile fixes
2 Months Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
2 Months Ago
Fix compile errors in Server mode
2 Months Ago
Fixed server shutting down when player tried to connect Better line reading of logs
2 Months Ago
Merge from main
2 Months Ago
Refactored node config fields Added config fields UI
2 Months Ago
Codegen / manifest
2 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Months Ago
Add shipping container building block trailer prototype thingy
2 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
2 Months Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
2 Months Ago
Fixed youtooz bobble heads breaking after 10 uses
2 Months Ago
tweaked guitar inUse position
2 Months Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
2 Months Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
2 Months Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
2 Months Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
2 Months Ago
Set exclude layers on sentry.bandit.static
2 Months Ago
Merge from main
2 Months Ago
move PlayerEnterOrLeaveDeepSea RPC to the PreTeleportPlayer as it is called for all players regardless of mount/passenger state, ensures clear shore vectors