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139,766 Commits over 4,383 Days - 1.33cph!

60 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
60 Days Ago
Build stuff WIP
60 Days Ago
Compile fixes
60 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
60 Days Ago
Fix compile errors in Server mode
60 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
60 Days Ago
Merge from main
60 Days Ago
Refactored node config fields Added config fields UI
60 Days Ago
Codegen / manifest
60 Days Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
60 Days Ago
Add shipping container building block trailer prototype thingy
60 Days Ago
Disable the RendererBatching components on shipping container skin for the hackweek
60 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
60 Days Ago
Fixed youtooz bobble heads breaking after 10 uses
60 Days Ago
tweaked guitar inUse position
60 Days Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
60 Days Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
2 Months Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
2 Months Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
2 Months Ago
Set exclude layers on sentry.bandit.static
2 Months Ago
Merge from main
2 Months Ago
move PlayerEnterOrLeaveDeepSea RPC to the PreTeleportPlayer as it is called for all players regardless of mount/passenger state, ensures clear shore vectors
2 Months Ago
merge from mounted_shorevector_clear_fix
2 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Merge: from main
2 Months Ago
Bugfix: prevent leaking entities into save from transient containers Tests: 2.5k procgen map with disabled deep sea - 5 time save-load, went from 15,565 to 15,606. So we're still leaking, but less than a 0.1% per save. Didn't see anything specific in the entity dump.
2 Months Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)
2 Months Ago
apartment complex layout refinement to street and ground surfaces readying for procmap, s2p
2 Months Ago
Dealt with the escaping when formatting for ADX. Also fixed the construction of the array syntax so it automatically parses into the dynamic type in ADX (previously it was still treated as a string) (Note: the confusion is that there is slightly different syntax when using datatable vs .ingest and I had used a combination of both DOH)
2 Months Ago
merge from prefab_preprocess_fix
2 Months Ago
PlayerRigUpdate2 -> hackweek_golf
2 Months Ago
main -> hackweek_golf
2 Months Ago
Now excludes inactive settings. And added todos for remaining work
2 Months Ago
merge from main
2 Months Ago
Blockout for rentable kiosk A
2 Months Ago
Read the log file instead and run the server in the shell
2 Months Ago
merge from main
2 Months Ago
meds box corpse
2 Months Ago
armor box corpse
2 Months Ago
merge from industrial_redirect_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from sprinkler_obb_fix
2 Months Ago
tool box corpse
2 Months Ago
last one, texture setting adjustment for boxes and reducing AO texture size
2 Months Ago
more texture setting adjustment for boxes and reducing AO texture size
2 Months Ago
texture setting adjustment for boxes and reducing AO texture size