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129,825 Commits over 4,232 Days - 1.28cph!

55 Days Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
55 Days Ago
boat building station lods
55 Days Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
55 Days Ago
Merge from boat_building
55 Days Ago
grenade animation updates - throw anims
55 Days Ago
setup 3p player update minicrossbow animations
55 Days Ago
rotated cannon and removed lod setup on the prefab for now.
55 Days Ago
Removing split cannon fbx(subbed to wrong branch)
55 Days Ago
cleaned up some dead code in playerboat controls
55 Days Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
55 Days Ago
Rifle anim updates
55 Days Ago
floorpaper tweaks
55 Days Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
55 Days Ago
merge from bed_skinviewer
55 Days Ago
Added bed to skin viewer
55 Days Ago
merge from main
55 Days Ago
floorpaper tweaks
55 Days Ago
Steam DLC packs atlases
55 Days Ago
merge queryvisoptimization_bugs to main
55 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
55 Days Ago
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55 Days Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
55 Days Ago
Rest of the misc packs atlases
55 Days Ago
More pack atlases, cleanup
55 Days Ago
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55 Days Ago
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55 Days Ago
Adding separated cannon fbxs
55 Days Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
55 Days Ago
merge from workshop_scene_improvements -> main
55 Days Ago
Merge from boat_building
55 Days Ago
Merge from parent
55 Days Ago
55 Days Ago
final fixes before merge
55 Days Ago
rpg incendiary ammunition adjusted lods
55 Days Ago
texture value tweaks
55 Days Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
55 Days Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
55 Days Ago
fix toggles code after component update
55 Days Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
55 Days Ago
Merge from naval_missions
55 Days Ago
Prevent boats from jiggling once they reach their target position Codegen
55 Days Ago
Cleanup
55 Days Ago
Building skins and hazmats atlas variants
55 Days Ago
Codegen again I guess
55 Days Ago
fix serialized fields being inside compiler define
55 Days Ago
Codegen
55 Days Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
55 Days Ago
Merge from naval_update
55 Days Ago
Merge from main
55 Days Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor