reporust_rebootcancel

141,325 Commits over 4,383 Days - 1.34cph!

2 Months Ago
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2 Months Ago
Update(tests): adding Perf_BuildSnapshotDependencyChains Basic test churning throuhg 1 snapshot queue of 1k entities. Mostly shallow hierarchies are fast (20% parented -> 0.15ms), but dense hierarchies are slower(200% parented -> 0.6ms). Tests: ran perf test
2 Months Ago
Moved drop controller and hero modals warmup to the home tab warmup
2 Months Ago
merge from indirect_instancing
2 Months Ago
Fixed NRE and missing objects after toggling Indirect Instancing at runtime. - Don't reuse MaterialPropertyBlock arrays and allocate completely new ones instead. - Keep separate MPB references for per-renderer and per-material blocks and decide which one to use later. - Ignore empty LOD states everywhere it makes sense.
2 Months Ago
Update(tests): add BuildSnapshotDependencyChains unit tests - DummyServer now automatically cleans up spawned entities in CleanTestState Tests: ran unit tests
2 Months Ago
Added frame marker with magic length delimiter "RRTS" (Rust Relay Time Stamp) to segregate from real packets
2 Months Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
2 Months Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from main
2 Months Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
2 Months Ago
Clean: refactor some of unit tests - take out DummyServer and move bot, player creation logic into it - move out Measuring utils to it's own file Tests: ran occlusiongroup tests, all pass
2 Months Ago
missed consolesystem commit for painting line tool
2 Months Ago
Added packet count flushing
2 Months Ago
merge cannon_fuse_burn to main
2 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
2 Months Ago
Skin pass for vagabond jacket
2 Months Ago
merge from main
2 Months Ago
update from main
2 Months Ago
Fix cannon handle spinning due to buoyancy.
2 Months Ago
merge from 144620 failed merge
2 Months Ago
merge from storepage_boxes
2 Months Ago
Restore component box prefab Tweaked cyclegameobject timing
2 Months Ago
Apply the door fix to the unused boat door
2 Months Ago
added RustRelay ArrayPool to print_arraypool
2 Months Ago
Add ability to keep entity hold type override on 3rd person playermodel active after the entity has been destroyed, until an animation event has been received (same setup as for viewmodels) Fix an issue where overrides of DoPrepare were not being called when invoked from the context menu button
2 Months Ago
merge from boxes_dlc
2 Months Ago
Fixed loot not respawning on deep sea ghost ships
2 Months Ago
merge from main
2 Months Ago
switch to using DecayEntity.GetPrivilege
2 Months Ago
merge from main
2 Months Ago
merge from doors_deploy_fix
2 Months Ago
Removed old includeAllDoors hack in DeployVolume, unused
2 Months Ago
Cleanup EntityListScriptableObject, removed unused code
2 Months Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
2 Months Ago
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2 Months Ago
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2 Months Ago
merge randomize_seed to main
2 Months Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
2 Months Ago
Adding burnt fuse into cannon barrel rig
2 Months Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
2 Months Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
2 Months Ago
Merge from Main
2 Months Ago
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2 Months Ago
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2 Months Ago
various stools (4) blockout
2 Months Ago
clothing box corpse fix pooled string and manifest updated
2 Months Ago
File changes on the bone knife swing action