135,186 Commits over 4,293 Days - 1.31cph!

3 Months Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
4 Months Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
4 Months Ago
Fix DeferredDecal component not being stripped from server entities
4 Months Ago
Refactor copypaste into multiple methods to try and figure out why certain foundations and walls are missing from pastes - unsure if it's a problem with copying or pasting so starting with pasting - move RemoveOpthanedChildren() above when we start to spawn entities - try to spawn entities in multiple passes to ensure parents are all spawned before children - add more logging
4 Months Ago
Switch certain dynamic occlusion entities to static occludees when we know they can't move - convar `dynamic_occlusion_pausing` (0 = off, 1 = codelocks + industrial adapters on boxes, 2 = codelocks on doors) - currently (and by default) every entity is considered dynamic if parented - now certain entities can indicate if they are static (like boxes) - converts codelocks to dynamic while the door is opening, converts back to static once finished - will check all parents so a box parented to a tugboat will still be considered dynamic since it will find the tugboat as root parent - reduces dynamic ocludee count by 80% (417->74) on a sample base (converts nearly all codelocks and industrial adapters) - refresh entity dynamic status when running `refresh_renderers`
4 Months Ago
4 Months Ago
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4 Months Ago
Make dynamicOccludees list public so it works with the command
4 Months Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
4 Months Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
4 Months Ago
merge from fix_puzzle_reset_analytics_nre
4 Months Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed WireColorSettings.Get NRE
4 Months Ago
merge from fix_console_chat_message -> main
4 Months Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
4 Months Ago
Add `console_print_color` command to confirm colored console messages work
4 Months Ago
Fix colorOverride being overwritten by LogType
4 Months Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
4 Months Ago
Scientist front turret now points the right way
4 Months Ago
Screen shake & volume stuff.
4 Months Ago
Cannon attack
4 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
4 Months Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
4 Months Ago
merge from fix_painting_rotation_icons
4 Months Ago
merge from haircap_shadow_fix_again
4 Months Ago
merge from fix_steam_invite
4 Months Ago
merge from cargo_oilrig_path_fix2
4 Months Ago
merge from fix_buried_items_loading
4 Months Ago
PT Boat Throttle fix.
4 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
4 Months Ago
disable texture streaming on hair due to leaving "shadow"
4 Months Ago
updating the colliders for the diy hammock
4 Months Ago
PT Update to remove moving turret parts ready for 50cal.
4 Months Ago
merge from deep_sea
4 Months Ago
Tropical2 terrain set to the terrain layer
4 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
4 Months Ago
clean up discarded changes
4 Months Ago
merge from fix_non_harvestable_trees -> naval_update
4 Months Ago
Added IGModAudioChannel:GetTagsWMA/GetTagsMP4 (.m4a) * Also some kind of ID3v2 implementation, but not confident enough to make it available yet Added "Restore" input to func_breakable_surf entity
4 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
4 Months Ago
small engine mesh and textures update
4 Months Ago
pt_boat_gameplay_pass -> naval_update
4 Months Ago
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4 Months Ago
xmas floorpapers wip, some more minor tweaks
4 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
4 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
4 Months Ago
bouncing planks setup