253,231 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Mege from terrain_painting
10 Years Ago
Added the new systems to island-0002 and island-0003
10 Years Ago
Updating phrases Making botabag a default blueprint Network++
10 Years Ago
Making pumpkins so you can't get stuck in them
10 Years Ago
Added LodBias and DOF options to tweaks menu Spectators can use F3 (for battle royale mod)
10 Years Ago
Fixed Mavis Prefab Added check for null playermesh
10 Years Ago
Fixed corn not fuiting for very long Corn dies properly after fruiting BaseScriptableObject.ID is set/forced via OnValidate Enforcing Spawnable Population settings properly Corn/Pumpkin plants grow naturally Nights are shorter
10 Years Ago
Fixed grass being black
10 Years Ago
Merge from main
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders Fixed various edit mode NRE logs
10 Years Ago
added fireflies sprite to swamp court tweaked lighting, bringing down shadow depth, slightly brightened changed water shader to have more depth added blend colour to all courts tweaked character shader to be brighter
10 Years Ago
NRE fixes, tweaks
10 Years Ago
NRE fixes, tweaks
10 Years Ago
Fixed terrainBlendExt and terrain related shaders to work with new system
10 Years Ago
Lion-El backhand volley stand
10 Years Ago
Updated Mavis & Igor rig
10 Years Ago
Meg's Icons
10 Years Ago
Community update
10 Years Ago
Merge pull request #5 from bawNg/master A few small improvements
10 Years Ago
More xlink cleanup
10 Years Ago
xlink cleanup
10 Years Ago
xlink cleanup
10 Years Ago
xlink test
10 Years Ago
Fixed NRE when sending empty string Bota Bag implementation WIP SignalBroadcast Gestures
10 Years Ago
Server-side texture support for Image component Implemented Outline component Fixed NRE when parent panel does not exist
10 Years Ago
Added a pause at the end of character select Updated Igor select controller Fixed court select animator
10 Years Ago
Made everything work Added a bunch of spawn tests to island-0001
10 Years Ago
Re-exported campfire and small hut views Fixed some issues with buildings Fixed container radial menu not clearing deposit interactions Fixed some issues with Item SO interaction mangement not working properly
10 Years Ago
Wolf headdress
10 Years Ago
Added StagPoint SpacialDatabase class Added SpacialDatabase unit test (which is failing right now)
10 Years Ago
Added select for Mavis
10 Years Ago
Bush rustle tweaks
10 Years Ago
tweaks
10 Years Ago
FindAndReplace tool DuplicateWithReferences tool
10 Years Ago
BuildingView skin handling tweaks
10 Years Ago
Started hooking looting back up.
10 Years Ago
Fixed everything being broken
10 Years Ago
corn
10 Years Ago
Missed the adds
10 Years Ago
- Added custom editor for ItemSpawner, with EXPLOSIONS - Human pickup and gather anims
10 Years Ago
Compile fixes
10 Years Ago
Fixing dull TOD settings from my last commit
10 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
10 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
10 Years Ago
Moved Amplify Motion before Tint shift (sampling issues) Moved SMAA to after all the edge sensitive blur operations Increased Amplify Motion quality steps to 2 (still cheap) Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
10 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
10 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
10 Years Ago
Made island-0001 the test scene for the new features
10 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
10 Years Ago
Added custom speedtree shaders Before/SpeedTree* (SM3 only); fixed weird bug in the process Nuked BRDF file and merged into BeforePBSLighting; Replaced StandardWorld light model with a more flexible StandardBefore Edited custom deferred shader; a few tweaks all around