253,238 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
10 Years Ago
Moved Amplify Motion before Tint shift (sampling issues) Moved SMAA to after all the edge sensitive blur operations Increased Amplify Motion quality steps to 2 (still cheap) Improved motion blur post-process quality a bit (added depth threshold param); added to the changes above, looks much better imo
10 Years Ago
Changed TerrainBlendExtension from OnEnable to Start (I'll address this properly later, ignore it for now Diogo)
10 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
10 Years Ago
Made island-0001 the test scene for the new features
10 Years Ago
First version of terrain painting, water mapping, spawn handling, grass spawning and decor fiddling
10 Years Ago
Added custom speedtree shaders Before/SpeedTree* (SM3 only); fixed weird bug in the process Nuked BRDF file and merged into BeforePBSLighting; Replaced StandardWorld light model with a more flexible StandardBefore Edited custom deferred shader; a few tweaks all around
10 Years Ago
Fixed all Treefab(!) layers
10 Years Ago
- Converted Redwood texture assets to neutral grey so they can be colored - Added Island0003 and covered it in redwoods
10 Years Ago
Igor & Mavis maya anim files
10 Years Ago
Added Igor & Mavis character selected anims
10 Years Ago
Testing RPC / commands in TennisPlayerScript
10 Years Ago
added swamp_court_eyes to swamp court, tweaked character shader to be a bit more emissive, tweaked raft texture, removed psd
10 Years Ago
Added decent smooth transform sync to network entites
10 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
10 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
10 Years Ago
-added influence thread manager under globals in startup_scene
10 Years Ago
Dealing with scene objects. There's probably bugs here though.
10 Years Ago
Farming WIP
10 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
10 Years Ago
-better threading/threadsafetying I think.
10 Years Ago
tweaked net shader to not get fogged (might need to revert this) Tweaked lighting and materials on swamp court
10 Years Ago
- Enemy chatter fix for non aware enemies
10 Years Ago
Added character blend colour from court controller
10 Years Ago
RustEditor remembers tabs
10 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
10 Years Ago
Basic player belt UI added.
10 Years Ago
Added EntityMenu MenuEx
10 Years Ago
Nuked unused AtmosphericBlend script that doesn't even work :O
10 Years Ago
- WIP stuff
10 Years Ago
Networked inventory updates now seem consistant.
10 Years Ago
Updated to latest Amplify Color and Motion Disabled AM auto-register objs in Player Camera
10 Years Ago
Added Transform.FindChildren (find immediate children by name)
10 Years Ago
Veg model scales
10 Years Ago
Containers and items sync correctly but destroys are not getting synced.
10 Years Ago
Added all the splat types to TestLevel
10 Years Ago
Environment option in RustEditor
10 Years Ago
Added cullmode option to standard shader
10 Years Ago
Spawn now working but updates not working properly.
10 Years Ago
Connecting up UI + inventory networking. Fixed some entity creation and player creation bugs.
10 Years Ago
Fixed hemp bush blocking bullets
10 Years Ago
Giant redwoods.
10 Years Ago
Chicken sounds Metal door sounds Quarry sounds
10 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
10 Years Ago
Started linking UI to inventory. Added Item + Inventory serialization.
bot
10 Years Ago
LinuxDS Build 651
10 Years Ago
deploy guides can be empty
10 Years Ago
Crunch
10 Years Ago
Reduced AO intensity, added back some color bleed, and reduced self bleeding toggled on
bot
10 Years Ago
Linux Build 641