252,057 Commits over 3,959 Days - 2.65cph!
Added building privilege notices
Changed holdtypes to better match salvaged axe / icepick weapons
Moved `Build` script to `GameAPI.Unity.DevKit.Editor`.
Added reference to `Facepunch.dll` in `GameAPI.Unity`, ensured `DevKit` scripts are in the same namespace.
Fixed jackets having empty skinned mesh renderers
[ultimate_soldier] Fixed soldier collision resolution.
Updated PlayerModel scene's Terrain game object
Added max depth to PathFinder
Added road and roadside topology
Added loot panels
Fixed not being able to loot player's clothes
Network protocol++
- First pass of custom shader optimisation
Added entries for generated files in `.gitignore`.
Added automatic protobuf code generation.
Revised to previous Salvaged axe vm Idle as it has been overwritten
Added player death anim source
Now using https://github.com/gsscoder/commandline for `GamePackager`, included https://github.com/hultqvist/ProtoBuf binaries.
Updating head file source
- Moved from global EntitySeperator to each entity's Update() moving
- Some other optimisations
Added `Facepunch` and `Lidgren.Network` libraries from arcade-networking
Effects can be broadcasted to everyone on the server (for things like loud explosions)
Fixed infinite loop crash
Merge branch 'master' into sandboxing
Conflicts:
GameAPI/GamePackageHelper.cs
Fix for possible `InvalidOperationException` when loading games from scripts.
Can only sprint forwards
Can't melee attack when sprinting
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
Committing changes left over from yesterday.
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
Missing start position randomization
Ambient stings & ambience volume tweaks
improved the blood particle effects
fixed a bunch of wm_ weapons not using the proper 3rd person hold type
- More trimming of BaseEntity
- More general refactoring
- Moved loot drop related code to a new LootDrop component
Added conditionRepairable to item defs
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux.
Placeholder explosion effect for goosey and alex to play with
Ball bounce check before starting ball modifier, changed player slide on moving to position code
Small terrain shader property changes; gui changes to match u5a22
Terrain mesh blend shader (wip)
- Disabled Plastic Unity integration again, because it's shit.