137,079 Commits over 4,444 Days - 1.29cph!

2 Years Ago
WM flag
2 Years Ago
Set world model anim params to reflect state
2 Years Ago
Assign world model animator
2 Years Ago
merge from main
2 Years Ago
Disabling loading from save by default on CraggyIsland
2 Years Ago
Add anim override for captive state
2 Years Ago
Set entity animation override default to kidnapper
2 Years Ago
Merge from main
2 Years Ago
Add weekly skin models
2 Years Ago
merge from qol_salvaged_hammer_buff
2 Years Ago
merge from laserdetector_range_fix
2 Years Ago
merge from crossbow_flame_scope_fix
2 Years Ago
merge from qol_mixing_table_hv_ammo
2 Years Ago
merge from KeyCodeTime
2 Years Ago
merge from mediumbattery_size
2 Years Ago
Adjust speed down slightly from 5x to approximately 2.5x faster than before
2 Years Ago
If a codelock is locked, entering the "last used" code is now 5x faster than before
2 Years Ago
Custom inspector tool for messing with NPCVendingOrders First lot of travelling vendor orders complete
2 Years Ago
Added 'light flag' cinematic entities - useful for cutting/blocking light: • 3 variants; small, medium and large • Assigned to group 4 (misc) to allow independant hiding https://files.facepunch.com/paddy/20240524/v0i1IhWD86.mp4
2 Years Ago
Changes to cinematic entities: • Cine entities can now be hidden by group - lighting, backdrops, props and misc (Thanks Flavien!) • Assigned backdrop entities to group 2 - can now be hidden independant of lighting • Updated help descriptions for cinematic entity convars https://files.facepunch.com/paddy/20240524/jyHPcEL0id.mp4
2 Years Ago
Also ensure it doesn't do higher damage against high walls & external walls
2 Years Ago
Added ability to get random entries from a vending order list Added ability to set min,max pricing as well as very low pricing and pricing chances Weight moved to different section
2 Years Ago
Buff salvaged hammer so it has the same DPS as a jackhammer, but only against deployables - still uses normal damage against walls and doors - acts like it's higher durability because it uses less hits to break things
2 Years Ago
Merge CH47 Scientist NRE Fix -> main
2 Years Ago
Remove another unnecessary check
2 Years Ago
Delay spawning CH47 scientists until we're sure the helicopter is inside the world bounds
2 Years Ago
CH47 fixed duplicate collider names
2 Years Ago
Remove eye check
2 Years Ago
Merge from main
2 Years Ago
Scene/timeline backups
2 Years Ago
Merge from main
2 Years Ago
skin approval + twitch drops
2 Years Ago
Compile fix
2 Years Ago
Allow players to skip queue when joining a server for 5 minutes after they are disconnected - will hold your spot so server doesn't overfill - controlled with convar `rejoin_delay` (default 300s)
2 Years Ago
merge from spooky_slider
2 Years Ago
merge from nexus
2 Years Ago
merge from horse_fixes
2 Years Ago
merge from mediumbattery_size
2 Years Ago
merge from waterjug_throw
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
▉▆ ▉▅ ▉▋▄▄▅ ▋▆▉▅ ▆▊▋▍▇▆▊▌█▆▆▋▆
2 Years Ago
merge from update_when_offscreen_convar
2 Years Ago
merge from doorcontroller_fixes
2 Years Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
2 Years Ago
Add twitch drops models
2 Years Ago
merge from main -> optimize_sqlite_fastmode
2 Years Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
2 Years Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
2 Years Ago
Vendor will attempt to straighten itself up once it pulls over
2 Years Ago
Merge clientside and serverside physobj scaling code Update button spawnicons to face the camera mat_viewportscale tiny value Problem Remove unintended label from HL2 spawnlist Fixed stray "Other2" category name fallback in spawnmenu Added PhysObj:MakeShadow( maxSpeed, maxAngSpeed ) This allows making any physics object a physics shadow, not just Entity:PhysicsInitShadow Speed values of 0 or below mean do not allow movement. Added RegisterMetaTable( name, table ) "anim" type SENTs move physics objects clientside for you Hopefully this will not cause any issues surface.PlaySound can accept soundscript names clientside This will only translate the soundscript name to a file path, it will NOT affect ptich/volume, etc, since the function does not support that at all.