146,904 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Rebase on /main
10 Months Ago
Remove RustRenderer (for now)
10 Months Ago
LODs Export Scientist RHIIB
10 Months Ago
Phrases update
10 Months Ago
merge from social_settingsbutton_fix
10 Months Ago
merge from social_settingsbutton_fix/compass_tooltip
10 Months Ago
merge from ui_mipmaps_fixes
10 Months Ago
Item icon importer preset uses the UI mipmap group
10 Months Ago
UGC image entries in the admin menu ignore mipmap limits
10 Months Ago
Tagged more UI assets to use the UI mipmap group
10 Months Ago
merge from main
10 Months Ago
Added tooltip for show compass option
10 Months Ago
Fixed discord settings button not working
10 Months Ago
merge from invis_ownership_fix
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
merge from Ak_Missing_dryfire_sounds
10 Months Ago
merge from bc_viewmodel_fixes
10 Months Ago
merge from inventory_loc_fix
10 Months Ago
merge from vm_syringe_wounded_sound_fix
10 Months Ago
merge from laserlightfixes
10 Months Ago
merge from optimize_sleeping_bags
10 Months Ago
merge from c4_stacking_fix
10 Months Ago
rollback save++
10 Months Ago
network++ save++
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Small tweak on fairy point.
10 Months Ago
Fixed all remaining ghost bulbs I think.
10 Months Ago
clothing_mannequin platform, guidemesh updated and icon updated
10 Months Ago
clothing mannequin corpse setup
10 Months Ago
resized mannequin textures to 2k, added gibs
10 Months Ago
clothing_mannequin lods
10 Months Ago
Set MP5 high for the same reason
10 Months Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
Rin
10 Months Ago
Fixed water bodies
10 Months Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
Rin
10 Months Ago
More terrain sculpting and smoothing
10 Months Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
Rin
10 Months Ago
Added safezone and sentry
10 Months Ago
Run scene2prefab (skip HLOD)
10 Months Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
10 Months Ago
more_ui_fixes_3 -> main
10 Months Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
10 Months Ago
Never skip checking objects for references or we'll delete things we need
10 Months Ago
Remove left over log in loading screen
10 Months Ago
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10 Months Ago
more_ui_fixes_3 -> main
10 Months Ago
PT Boat progress
10 Months Ago
Disable flattening on a few more components Remove duplicated DungeonGridLink in entrance_ferry_terminal
10 Months Ago
tweaked mannequin skinning to work better with poses
Rin
10 Months Ago
WIP water bodies