146,904 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
10 Months Ago
Remove testing model for collider placement from mannequin
10 Months Ago
Progress & terrain files.
10 Months Ago
merge from vclouds_default_enable
10 Months Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
10 Months Ago
PT Boat progress
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
Remove logs
10 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
10 Months Ago
Fixed breakdown button loc
10 Months Ago
Fixed boots being in the wrong order in the skin viewer
10 Months Ago
merge from skinviewer_boots_fix
10 Months Ago
Tilesets.
10 Months Ago
decor_lighting_dlc -> main
10 Months Ago
syncvar_load_fix -> decor_lighting_dlc
10 Months Ago
Fix some syncvars not loading in properly
10 Months Ago
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10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Fixed bulb string lights and fairy lights not working in builds
10 Months Ago
Allow placement of ceilling lights on rocks
10 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
10 Months Ago
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10 Months Ago
Set chandelier last length default value to -1
10 Months Ago
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10 Months Ago
fix mannequin LODs, remove ability to lock mannequin
10 Months Ago
Set correct mip map bias when using indirect instancing
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
10 Months Ago
enabled read/write on spotlight gibs
10 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
10 Months Ago
added collision mesh for beanbag chairs
10 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
10 Months Ago
merge from main
10 Months Ago
Restored LoadSave on playground scene
10 Months Ago
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10 Months Ago
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10 Months Ago
zoomitem_nre -> main
10 Months Ago
Prevent zoomitem NRE - check if the sky is null first
10 Months Ago
main -> gunshot_network_range_improvements
10 Months Ago
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10 Months Ago
Merge from workshop_metallic_2
10 Months Ago
Fixed WorkshopEditor opening on wrong page
10 Months Ago
Merge formatting fix
10 Months Ago
Reapplying WorkshopEditor scene changes
10 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
10 Months Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
10 Months Ago
Merge from main