146,912 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Merge from Naval_Update
10 Months Ago
merge from main
10 Months Ago
Codegen again
10 Months Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
10 Months Ago
merge from missing_native_resetstaticfields_fix
10 Months Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
10 Months Ago
Merge from main
10 Months Ago
Rebuilt phrases
10 Months Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
10 Months Ago
Restored mannequin protobuf Codegen
10 Months Ago
merge from main
10 Months Ago
Deleted Old Ship Spinning Radar Blockout Models
10 Months Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
10 Months Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
10 Months Ago
Merge from render_pipeline_testing
10 Months Ago
Merge from main
10 Months Ago
main -> naval_update
10 Months Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
10 Months Ago
Fixed server compile errors for new decal and environment volume render passes
10 Months Ago
main -> naval_update
10 Months Ago
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10 Months Ago
merge from oilrig_remove_static_oil_barrels
10 Months Ago
merge from refinery_gib_fix
10 Months Ago
merge from nvg_clothing_fix
10 Months Ago
merge from mil_tunnel_terrain_ignore_fix2
10 Months Ago
merge from abyss_storage_fix_aug25
10 Months Ago
merge from hardcore_commands
10 Months Ago
merge from bag_respawn_invis_fix
10 Months Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
10 Months Ago
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10 Months Ago
Added new properties serialized on the DecalsRendererFeature
10 Months Ago
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10 Months Ago
spotlight tripod model
10 Months Ago
Merge from main
10 Months Ago
Merge from remove_hierarchyutil
10 Months Ago
merge from deep_sea/networking -> deep_sea
10 Months Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
10 Months Ago
Islands do not use MoveToDeepSea, they don't have to
10 Months Ago
Removed excess logs Better loading screen preloading
10 Months Ago
more_menu_fixes -> main
10 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
10 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
10 Months Ago
merge from deep_sea/islands
10 Months Ago
Comments and gizmo fix
10 Months Ago
Ensure default background is always shown
Rin
10 Months Ago
Removed duplicate gibbable script on small oil refinery
10 Months Ago
Better island spacing, they cant overlap
10 Months Ago
Stop the loading screen from messing up logos over and over again