146,912 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Update: cache shore dist textures in editor Tests: booted up craggy, checked files were written, booted up again - was able to load
10 Months Ago
Update method of broadcasting translated toasts
10 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
10 Months Ago
File scheme.
10 Months Ago
Rebase on /main
10 Months Ago
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10 Months Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
10 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
Typo fixes + 1 clarification for new users in tutorial
10 Months Ago
Rebase on /main
10 Months Ago
Add debug commands to test pathing and sampling
10 Months Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
10 Months Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
10 Months Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
10 Months Ago
Cherry-pick reverting old shader changes to instancing
10 Months Ago
bug fix: wrong inventory button was shown in tutorial message.
10 Months Ago
rhib_scientist -> naval_update
10 Months Ago
Turn off RHIB map if in Hardcore
10 Months Ago
bug fix: typo in Battlefield description
10 Months Ago
scientist_rhib -> naval_update
10 Months Ago
Small map screen changes Ensure RHIB population still works
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
Working mesh terrain setup
10 Months Ago
Merge: from main
10 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
10 Months Ago
Codegen
10 Months Ago
team_bag_label_improvements -> main
10 Months Ago
Reduced popup scale a wee bit
10 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
10 Months Ago
main -> naval_update
10 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
10 Months Ago
integrated_protobufs -> main
10 Months Ago
Minor colour changes
10 Months Ago
Updated table lamp icon
10 Months Ago
Fixed bean bag worldmodel being the deployed version
10 Months Ago
Updated table lamp volumes to match the new scale
10 Months Ago
Fixed spotlight worldmodel and repair
10 Months Ago
Full phrase update
10 Months Ago
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10 Months Ago
Rebase on /main
10 Months Ago
Remove dead code and other cleanups from the code review
10 Months Ago
Merge from pickup_toast_translation_fix
10 Months Ago
Rebuild phrases
10 Months Ago
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10 Months Ago
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10 Months Ago
Fix entities offshore, add test game objects for now to test spawnpoints
10 Months Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds