128,217 Commits over 4,109 Days - 1.30cph!
Updated clothing prefabs to be flesh where necessary (no more smoke effects on impact)
renamed 'Assign to friend' to 'Give to friend'
optimized building explosions some moar
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
Fix missing attack sound on some guns
added impact effects for when player hits cloth
Disabled shader preloading
Add leaf rustles to all bushes & add support for different rustle intensities based on movement speed
merge from main/bushrustles
Fix missing sound references
Re-add river sounds to terrain gen
fixed a bug with the turn in place animations
Fixed missing stack size
Fixed not being able to click on overlay panels (codelock, assign to friends etc)
Disabled PVT by default as it doesn't seem to improve FPS for most people
Server Cull bush rustling
Fixed decals not retiring
First pass on terrain quality levels
Removed some debug printing
Updated error report urls
Disabled river sound spam
Fix SoundPlayerCull and add support for distance based culling
Fixed terrain parallax on terrain blend shader
added animations for sitting down at a campfire and roasting the ole frank and beans
Scene stuff, test tree settings, sky2 cam2 prefabs.
Various scene & env related.
Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks
Fixed performance regression
Don't run analytics in editor
Fixed error reporting sometimes failing
Fixed spawn population filters (/blame changeset 7129)
fullscreen exclusive mode
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
Second Windows path fuckup
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
Tree optimizations
Protocol++ (network)
Added INeedsToStartDisabled to a bunch of scripts