128,943 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix for awake players not adding comfort
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed roadside placement delta being too high
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone more expensive
armored much more expensive
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed viewmodel fov regressions
sleepingbag uses cloth physics material (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved the special fx when shooting cloth material (added flecks of fabric flying out)
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass at bear sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce falloff distance for impact sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                F1 Grenade implementation :D
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated grenade to be in 'Weapons' loot table
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bleeding notification not showing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood and metal barricades progress so far
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed some barricades pivot placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made hangar and metal building monuments into two new radtowns with loot
Removed brick building monument
Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced overhang density
Tweaked river rock density and dithering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased river terrain height modifier fade distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab auto-updates (removed parameter)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only start placing bridges that can actually be completed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                some rope texture definition improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Minor fix in the two new radtown prefabs
Updated game manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                grenade bounce sound is no longer 2d
added grenade icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed WoundingEnd bugs (thans bawng
 
                
                
                
                
                
             
         
        
            
            
            
                
                radiation balance
grenade balance
explosives use multiple damage types
 
                
                
                
                
                
             
         
        
            
            
            
                
                clothing has some minor radiation protection
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                radiation damage regression fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some items being instant-craft + added warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed manboobs showing through clothes in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                health regen radiation limit adjusted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TriggerHurtEx exception when doing stuff in physics callback 
Dropped items stick around for longer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up menu background
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the pistol/rifle  turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reducing the ragdoll quality (perf)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.