127,409 Commits over 4,109 Days - 1.29cph!
More cleanup + can fly helicopters
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
Merge from dangerous_optimizations
cave_small_hard layout and files
water visibility trigger debug code
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
Fixed potential NRE in FootstepEffects
updated the spawn amount of caves
adding cave_medium_easy layout and files
Hide out of date servers for real
Netgraph can only be used by admins and developers (RUST-1327)
Fix for RUST-1283 / Fall through terrain at military tunnel
military tunnels scene misc fixes
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
small holes in a sewer mesh closed
cherry picking from
16720
Fixed water vis trigger handling non player objects + potential timestamp collision
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
Fixed devs/admins not being devs/admins
Stripped Xp system (properly)
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322)
Fixed DX9 broken motion blur on AMD R9 (possibly others)
Fixed DX9 broken water reflections on AMD R9 (possibly others)
flame turret with textures, materials, gibs, col, prefab etc
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
Added terrain check system (similar to terrain anchors but without adjusting the position to fit)
Added terrain checks to lighthouse
Fixed that certain inland geographical features only existed on larger maps
Disabled water vis trigger for update/wipe; not server ready yet
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
Adding cave_medium_hard layout and files
Updated all caves scenes
Activated water vis trigger in edit mode only, for testing purposes
Fixed tick collision issue properly
Fixed lighthouse LOD gaps
Added new industrial props
Fixed river overlap-related reflection issues (RUST-1330)
Tweaked shore alpha fade water material params; touched relevant water shaders