128,926 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                network++
Halloween event enabled
scarecrowpopulation = 2
Enabled halloween dungeon
Updated collectables
frank table default bp
frank table craftable
Dungeons gen allows Jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for "Cannons have aggressive LODs on most graphics presets "
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from steam_item_move
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced the deep sea massive prevent building volume for a simple bound check
Allow building in your boat while in the deep sea
Added deepsea.block_building convar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added lighting scripts and light group to walkways bounce lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow regular window frames and embrasures in boat windows.
 
                
                
                
                
                
             
         
        
            
            
            
                
                compositing for SlopeData
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-baked tropical1 and tropical2 to include slopedata
 
                
                
                
                
                
             
         
        
            
            
            
                
                converted embrasures and reinforced window frame to convex colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                converted all window frames tiers to convex colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - updated worldmodel mesh name, updated textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding missing 50cal animator files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Front 50cal 3p animation set
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                DrawInspectorTextureAttribute folds with the field name
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial coarse height baking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported and implemented sounds for the plank item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix burst compile issues by bringing back `DamageRegion` struct
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a delay before invoking the deep sea server tick after a server restart
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                boat_fixes -> naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for IsDriverDead
- Don't rely on a reference to dead driver (work with nulls)
- Gate checks between has spawned
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated vm rpg skin anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent on killed from firing an nre during server restarts
Dont save boat ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Post merge fixes:
- Fix phrase conflict
- Rebuild manifest
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 
133429 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from floating cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                FC1,2,3 HLOD refresh and S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-enabled some shadows in med barge
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from scene_holster_tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move the scene based holster tool buttons into the scene view and not the inspector
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from water_pump_power_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a couple of server allocations when firing events on Water pumps and Fluid Switches