128,926 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists moonwalking on ghost ships
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix InfoZone NRE from scientists on ghostships
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark two more collision meshes r/w
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge npc parenting to naval update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge back cannon and player animator fixes to naval_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Embed playable graph tooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset base animator layer weight whenever we're not playing one shots.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to fix black bars on RHIB (that can show up at certain angles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                mounted_turret_reloading -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> mounted_turret_reloading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some more dodgy angles on the front seat
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Swap front turret to correct mount pose (standing)
- Fixed problems with front turret being unable to progress its reload bar properly
- Adjust eye position on front turret
- Remove logs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add server convar to allow mounting the cannons outside of boats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AI turrets not shooting at the players (incorrect dot calculation)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better driver caching, prevents a random other npc on the boat from being marked as the driver
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ai mounted weapon controller so it points at the right location again
 
                
                
                
                
                
             
         
        
            
            
            
                
                prevent rear turret clipping checks from failing right at the corners
 
                
                
                
                
                
             
         
        
            
            
            
                
                - AI's can now reload turrets if they are empty
- Extra profiling in a bunch of turret methods
- Run at randomised time to keep the thread clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Team ui
- Fog overlay
- Wounded screen
Some fixes to other screens not disabling themselves by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup swap RPG component on viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marked remaining floating city collision meshes r/w
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers
S2P floating city 1+2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud
Unused legacy stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now disable their canvas when invisible:
- Build cost indicator
- Repair cost indicator
- Game tip
- Voice chat
- God and invis overlays
- All full screen overlays (9 canvases)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from optimize_water_body_culling -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-add support for world and local space inputs (mouse delta vs aim angles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes to ensure the server representation is updated properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▅▍▉ ▄▋▆▊▋▉ ▍▅▌▇▋▄ ▅▌ ▊▌▊▄▍▇▅▇▌ ▋█▉▇▉▄▉▌▌▅▇▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍█▋▄▅ ▇▋▉█▌▅█▇ ▊▅ `▉▉▌▆▊▇▌▊▆█▉▆█▊▅▅▅▄`, `▆▌▄█▅▆▉▅▍▅▊▄▄▅▆▍▆▅▇▇` ▆▄▄ `▌▉▊▊▅▆▌▆▋▍▇▅▌▄▅▇▉▊`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrote cmounted turret client prediction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixes for Lumberjack and Outpost scientist NPC's
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-exported hmlmg from blender and split off ammo box
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cannon deployment improvements/fixes, works nicely with cannon wall.
Enabled pickup for cannons.