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141,201 Commits over 4,383 Days - 1.34cph!

2 Years Ago
Removed debugging
2 Years Ago
Fixed crane texture
2 Years Ago
Compile fixes
2 Years Ago
Merged death clipping fix
2 Years Ago
Small fixes. Ready to merge.
2 Years Ago
Replaced junkyard crane prefab with the new mesh
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
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2 Years Ago
Fixed elevator buttons not working (silo and train tunnels)
2 Years Ago
Prevent buiilding volume tweaks
2 Years Ago
Fixed elevators preventing door controller deployment
2 Years Ago
Fixed parented wires not being updated correctly, for real this time
2 Years Ago
Target returning dummy data if no player outside of zone detected
2 Years Ago
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2 Years Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
2 Years Ago
created a residential hinged door from previous residential building door
2 Years Ago
Removed whitespace
2 Years Ago
Removed debug spam
2 Years Ago
network++ save++
2 Years Ago
Fixed parented wires not being updated when opening/closing the door when wiring
2 Years Ago
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2 Years Ago
powerlines ziplines prefab rebuilt
2 Years Ago
updated textures for legacy crate
2 Years Ago
Fixed heat haze artifacts on incendiary rocket explosion
2 Years Ago
fixed cargo ship harbor container displaying further than the others
2 Years Ago
Restored a method widely used by plugins
2 Years Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
2 Years Ago
Implementing some of QA's first round of feedback on radtown redux S2P
2 Years Ago
primitive colliders for generic doors and windows frames
2 Years Ago
merge from huntingtrophygibs
2 Years Ago
merge from harbor_crane_ramp_fix
2 Years Ago
merge from bradley_scientists_changes
2 Years Ago
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2 Years Ago
merge from mission_improvements_may_24
2 Years Ago
merge from storage_adaptor_parent_fix
2 Years Ago
merge from physical_keys
2 Years Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
2 Years Ago
Functional motorbike kickstand, some refactoring
2 Years Ago
Crossbow & legacy bow fire arrow visual upgrades.
2 Years Ago
Compound bow 3rd/1st fire arrow updates.
2 Years Ago
Comment out PingEstimator spam
2 Years Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
2 Years Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
2 Years Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
2 Years Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
2 Years Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
2 Years Ago
Fixed sleeping bags preventing door controller deployment
2 Years Ago
Reworked fire arrows on hunting bow viewmodel
2 Years Ago
Recache viewmodel renderers on molotov
2 Years Ago
S2P both harbors