255,134 Commits over 3,990 Days - 2.66cph!

7 Days Ago
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7 Days Ago
Fixed heater lights always on following the recent optims
7 Days Ago
Merge from cookingv2
7 Days Ago
Fix server compile error
7 Days Ago
Hook up egg world model and item
7 Days Ago
Fix accept item bug.
7 Days Ago
Deployable setup
7 Days Ago
Merge from cookingv2/coop
7 Days Ago
Merge from parent
7 Days Ago
Merge from main
7 Days Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
7 Days Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
7 Days Ago
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7 Days Ago
Changed the volume buffer to only reallocate if the total enabled volumes changes to prevent GC allocations due to frustum culling
7 Days Ago
Merge from hopper
7 Days Ago
Fixed incorrect stack amounts when harvesting corpses
7 Days Ago
TTT: clarify Health Station usage hint text (#2215) Changed "Press" in L.hstation_hint to hold
7 Days Ago
Cleanup PlayFundUser table Fix documentation font size Fix comment threads have no gap Fix infinite loop when using syntax highlighting
7 Days Ago
Merge from media_projects
Leaderboard backup, run #17669
7 Days Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
7 Days Ago
Reapply dof exposer changes, changes got stomped because that script is cursed on this branch
7 Days Ago
Merge from shield_repair_fix
7 Days Ago
Fixed shield staying active when the weapon is holstered
7 Days Ago
Merge from main
7 Days Ago
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Merge from hopper
7 Days Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
7 Days Ago
Fixed hopper breaking if an item was destroyed while it was in motion
7 Days Ago
Poster backups
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Codegen
7 Days Ago
Unsaved from last week
7 Days Ago
Merge from main (will need codegen)
7 Days Ago
TilesetComponent now properly updates SceneObjects after an undo. Resolves part of #31 Undoing/Redoing no longer attempts to reference the component from the previous undo snapshot. Inspector also updates accordingly instead of resetting to object mode. Resolves #31
7 Days Ago
Group mesh elements up front instead of doing it every operation
7 Days Ago
zombie attack anim fix Touching invalid things enemy flinch anim more bullet-vs-enemy damage functionality unit subclass player flinch
7 Days Ago
Merge from triangle_planter
7 Days Ago
Box and Sphere colliders default size match default primitive model sizes
7 Days Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
7 Days Ago
Add weld uvs operation for vertex and edge https://files.facepunch.com/layla/1b1711b1/sbox-dev_BcyFOAUTch.mp4
7 Days Ago
Compile fixes
7 Days Ago
NanoVDB Support Stub NanoVDB shader stub Iterate VDB https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_iaBNlpjQXT.mp4 Iterate volumetrics https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_xElahjGBoC.mp4
7 Days Ago
Grass clumping which influences position, height and direction.