197,324 Commits over 4,110 Days - 2.00cph!

15 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
15 Days Ago
Fixed settings warmup nre
15 Days Ago
merge from fix_compile_tester_editor -> main
15 Days Ago
Fix compile tester so it targets the editor assembly as well
15 Days Ago
merge from print_light_counts -> main
15 Days Ago
wip gesture menu
15 Days Ago
Fix compile error
15 Days Ago
Don't build certain projects that won't build
15 Days Ago
Minor cleanups Port gmod-html from x86-64 for Windows only
15 Days Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
15 Days Ago
Undo subtract
15 Days Ago
optimize FindActiveWaterBodies()
15 Days Ago
merge from main -> print_light_counts
15 Days Ago
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merge from party_system -> aux1
15 Days Ago
merge from party_system -> aux1
15 Days Ago
Add kickparty command to remove members from your party
15 Days Ago
Fix party not showing for the player who joins a party via an invite
15 Days Ago
merge from abyss_storage_fix
15 Days Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
15 Days Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
15 Days Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
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Fix grenade explosions not being heard by scientists
15 Days Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
15 Days Ago
Ocean alpha test on beaufort 0
15 Days Ago
A ton of adaptations for the new height falloff.
15 Days Ago
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15 Days Ago
ContainerCorpseCreator compile fix
15 Days Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
15 Days Ago
Plumbed up 'isOpen' hook for the new menu
15 Days Ago
Prevent potential bug if scientist reaction time is ever set to 0
15 Days Ago
Applied recent graphics preset fix to the new settings menu Fixed some sliders using whole numbers instead of decimals
15 Days Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
16 Days Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
16 Days Ago
More in game to menu plumbing work
16 Days Ago
Settings menu color pickers, added back all the accessibility settings
16 Days Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
16 Days Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
16 Days Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
16 Days Ago
Container corpse creator tool copy over the original open/close sound
16 Days Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
16 Days Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
16 Days Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
16 Days Ago
Buildfix: wrap new test in server if-def Tests: editor build check
16 Days Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
16 Days Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
16 Days Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
16 Days Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view