197,308 Commits over 4,110 Days - 2.00cph!

14 Days Ago
merge from new_menu
14 Days Ago
Missing codegen
14 Days Ago
Update: BiomeBenchmark - snap camera to player height above ground Tests: benchmark in editor
14 Days Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
14 Days Ago
merge from new_menu
14 Days Ago
Removed the ItemDefinition label from the store UI prefab (wtf)
14 Days Ago
Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer This caused foliage/clutter to not spawn as much as it could, leaving islands barren. Tests: benchmark in editor
14 Days Ago
Fix Linux/OS X not building due to duplicate source files
14 Days Ago
Feature store tile text wrapping fixes
14 Days Ago
New loading screen
14 Days Ago
M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
14 Days Ago
Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
14 Days Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
14 Days Ago
Viable fogging.
14 Days Ago
setup semi auto m15 skin with latest mesh
14 Days Ago
merge from new_menu
14 Days Ago
Client compile fix
14 Days Ago
Progress backup.
14 Days Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
14 Days Ago
merge from new_menu
14 Days Ago
Assigned but its value is never used compile fixes
15 Days Ago
merge from new_menu
15 Days Ago
Made the store debug commands not editor only for now
15 Days Ago
Bunch of server compile fixes to get ready to merge
15 Days Ago
Store medieval pack section
15 Days Ago
Gesture wheel compile fix
15 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
15 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
15 Days Ago
Minor animation changes and scrollbar sizes
15 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
15 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
15 Days Ago
Block placement rules wip
15 Days Ago
Fixed weekly skin modal not opening
15 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
15 Days Ago
Missing files
15 Days Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
15 Days Ago
merge from /MiscMissingSounds
15 Days Ago
merge from add_missing_excavator_sfx
15 Days Ago
merge from codeanalysis_build_stripping
15 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
15 Days Ago
merge from abyss_storage_fix
15 Days Ago
Restore settings gesture wheel prefab guid
15 Days Ago
Remove RendererBatch from whitebox pieces
15 Days Ago
Manifest
15 Days Ago
Merge from parent
15 Days Ago
merge from mo' env volume changes
15 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
15 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
15 Days Ago
Merge from trimmed_asset_warmup
15 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up