202,220 Commits over 4,171 Days - 2.02cph!

9 Years Ago
PlayerRecord stuff
9 Years Ago
PlayerDatabase monobehaviour no mo
9 Years Ago
EffectTemplate tidy up
9 Years Ago
Effects UI fix
9 Years Ago
9 Years Ago
updated navmesh components
9 Years Ago
effects / abilities rework
9 Years Ago
increased stun duration
9 Years Ago
save
9 Years Ago
backup
9 Years Ago
Ability.GetHealAmounts uses spellpower as bonus
9 Years Ago
removed old character validation code
9 Years Ago
Stop aiming commnad
9 Years Ago
stop aiming
9 Years Ago
attempted perma stun fix
9 Years Ago
Fixed aiming
9 Years Ago
Fixed effects window
9 Years Ago
stop aiming rpc removed from tryStartCasting
9 Years Ago
rend effect
9 Years Ago
added status refresh to effects cleanup
9 Years Ago
made stun offensive again
9 Years Ago
first pass of cloning plants crossbow cheaper p250 does same damage up close and less damage far away python increased damage/range
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
python balance
9 Years Ago
compile fix
9 Years Ago
Player belt refactor, pulling out the active item parts into a separate controller. Bit broken at the moment. Also handling HeldItem destruction - now letting the character object know their item is gone.
9 Years Ago
ctf2
9 Years Ago
Fixes.
9 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
9 Years Ago
Getting better. Still some really dumb stuff going on.
9 Years Ago
FOR FUCK SAKE players UI
9 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
9 Years Ago
FOR FUCK SAKE fix player 2 panel alignement FOR FUCK SAKE playerpanel script, removing toUpper() as the font handle lowercase
9 Years Ago
ctf2
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Eoka pistol optimisation
9 Years Ago
post pro defaults
9 Years Ago
Chat disabled on game finish. Added chat closed message. Chat clears start of each game.
9 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
9 Years Ago
Fixed player health bar bug with not unregistering unit death callback
9 Years Ago
Mp5 optimisation
9 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
9 Years Ago
Updated entity bounds on a bunch of weapons
9 Years Ago
Rainbow folders, QHeirarchy, ASE Updated Removed old Steamworks.NET Unit/HumanView culling group test
9 Years Ago
UnitVIew.doUpdate fix
9 Years Ago
UnitVIew culling cleanup
9 Years Ago
UnitView.LateUpdate animatorSpeed calculation is done before the culling group check
9 Years Ago
source update