202,218 Commits over 4,171 Days - 2.02cph!

9 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
9 Years Ago
Fixed placed entity spawn pos/rot being reset
9 Years Ago
water body shader
9 Years Ago
building shelter grass
9 Years Ago
concrete slabs and sewers overgrowth dressing
9 Years Ago
Scene for prefabs management
9 Years Ago
updated bushes with new naming convention
9 Years Ago
updating herbs naming conventions
9 Years Ago
Cleaned up and simplified -Entity View prefab creation and processing Nuked all old resource view prefabs
9 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
9 Years Ago
Fixed batch view creation not working Remade all Resource view prefabs
9 Years Ago
DataAsset.AssetName tweaks, editor perf opt
9 Years Ago
art changes
9 Years Ago
removed can transition to self on harvest anim
9 Years Ago
Network++
9 Years Ago
fixed holosight reddot alignment
9 Years Ago
Fixed handling bug when dynamic occludees are destroyed
9 Years Ago
units can now attack and move in any order in a turn
9 Years Ago
9 Years Ago
turnbanner stays on longer, state fixes
9 Years Ago
Added tile-based LOS testing class
9 Years Ago
9 Years Ago
Possible skin fix
9 Years Ago
Setting up trees.
9 Years Ago
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9 Years Ago
VectorUtility namespace
9 Years Ago
Steam Skin server debug
9 Years Ago
materials set
9 Years Ago
Utility code cleanup + summaries. Added some punctuation to existing summaries.
9 Years Ago
Steam Skin server debug
9 Years Ago
9 Years Ago
9 Years Ago
More summaries and cleanup...
9 Years Ago
tile hovering wip stuff
9 Years Ago
moved some OnTileHover stuff to BoardView
9 Years Ago
9 Years Ago
some TileView setup on Tile prefab, removed some debug spam
9 Years Ago
basic tile hover glow working and networked
9 Years Ago
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
9 Years Ago
some more prep work (overgrowth dressing scene)
9 Years Ago
Merging latest from trunk
9 Years Ago
Fixed vehicles not showing damage on new client connecting. Related to issue #62
9 Years Ago
Different pattern for deserialize before init
9 Years Ago
Refactoring
9 Years Ago
FOR FUCK SAKE WIP UI
9 Years Ago
FOR FUCK SAKE fix scene UI
9 Years Ago
added a LOS check flag to attack range. Gunker uses LOS
9 Years Ago
updated truck 3 paintable
9 Years Ago
Driving changes to remove excessive raycasts Updated prefabs to have collision layer Camera changes to allow multiple views
9 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab