202,218 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Revered to old Definition version with override of DataAsset.AssetName property Cleaned up some stat related utility and extension stuff
9 Years Ago
comments
9 Years Ago
trees
9 Years Ago
merge trees
9 Years Ago
undone road mat
9 Years Ago
Added check direction for AI
9 Years Ago
Removed Steamworks.Net
9 Years Ago
Added LeanTween, wip movement stuff
9 Years Ago
Removed STEAM errors
9 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
9 Years Ago
Forgot to branch off. Re added steam and shit.
9 Years Ago
more movement stuff
9 Years Ago
Removed BuildingSettings.BuildingInteractions and associated wrapper Cleaned up filters and moved methods to extension classes
9 Years Ago
continued Utility cleanup
9 Years Ago
31 atmos added
9 Years Ago
Effect pooling with FixedArray in Entity.Effects components Fixed Dispensers not actually dispensing effects
9 Years Ago
Pre-allocate behaviour pools in AIManager init. Misc effects cleanup
9 Years Ago
Fixed bad name getter in DataAsset
9 Years Ago
more
9 Years Ago
Add a lot of the new UI stuff
9 Years Ago
more movement
9 Years Ago
tags atmos 31
9 Years Ago
Fixed server compilation Made thirdparty occlusion culling portable again
9 Years Ago
new naming convention
9 Years Ago
BuildingFilterSet supports upgrade check Building upgrade renderers cached from view prefab on init Building upgrades can specify an override string to use when picking meshes from the prefab Building upgrades use new shader driven construction progress visual (rough)
9 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
9 Years Ago
Fixed BeforeBuilding shader
9 Years Ago
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9 Years Ago
ignore cloaked third party metas
9 Years Ago
added collision to building
9 Years Ago
Fixed some weird debug typos, updated small hut prefab
9 Years Ago
more
9 Years Ago
Unity 5.4.2f2 (downgrade)
9 Years Ago
merge from main
9 Years Ago
Fixed AI designer not displaying nodes properly due to invalid cast/type (ParametersId introduced to base types caused errors in editor code when dealing with serializedProperty)
9 Years Ago
merge from art_overgrowth
9 Years Ago
Scene2Prefab all
9 Years Ago
reordered animal shader properties
9 Years Ago
Smartobject data drawer shows interaction position warnings + button to open tool again Added IP data for SmallWoodenHut
9 Years Ago
Fixed BaseBehaviour.OnExecuted never being invoked
9 Years Ago
unit tweaks
9 Years Ago
split road hexes in to individual max files, working on optimising and unifying them all.
9 Years Ago
units now visually reflect sleeping only at the end of player's turn
9 Years Ago
FOR FUCK SAKE ui texture
9 Years Ago
Fixed Building's Container deposit callback exiting early
9 Years Ago
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9 Years Ago
Temporary skin fix
9 Years Ago
WeightedObject<T> doesn't need to inherit DataParameters Added validation for arrays of DataParameters derived types to ensure unique ids. Fixed CorpseDispensableWrapper class name typo
9 Years Ago
DepositItemSettings intention NRE catch Building+Upgrades renderer cache uses lowercase obj name
9 Years Ago
layers/physics stuff