201,859 Commits over 4,171 Days - 2.02cph!
Improved NPC pathing code. Got idle animations working. Only using them atm for when holding no weapons - that way they can just automatically trigger if doing nothing else. Can add weapon hold idle later.
Merging in new idle anims, Cop uniforms, and improved AI pathing.
Fixed foliage transparency with temporal anti-aliasing
crossbow world model uv fix
Air duct import settings fix
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- Fixed UI missing refs
- Stopped UI running on server
- UI now loads from scripts instead of existing in bootstrap scene
more board shrinking pressure stuff
Merged from boardshrink to main
merged from main to steam
merge, deleting all plugins project that's fucked.
Board shrinks every 5 turns starting at 10
I think this is necessary to make things actually cache? Correct me if I'm wrong @billowe
Reducing mesh compression on all weapon world models set to high
Better coroutine profiling
Stripping unused / commented out scripts
Fixed ServerMgr indentation
Tweaked connect coroutine handling
Proto stuff now generated in plugins.
Merged decor_deployables branch to main
Merged decor_deployables branch to main
Since partial classes cannot span assemblies, had to change some shit to sort that.
project files for plugins.
Reverted UI.Options.Keybind.prefab submission