201,859 Commits over 4,171 Days - 2.02cph!
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
moved most hex blocks over to new system
Added profiler samples to workshop skin loading
Fixed memory leak when workshop skin texture file cannot be found
fixed revolver showing muzzlebrake all the time
Added "itemskins" convar to toggle workshop item skins
Can now press TAB to cycle move and attack modes when you have a unit selected
added tab key to controls help
Merging in the latest from Main
More profiler workshop skin profiler samples
Adjusted tonemapping level to 8.5 - a little darker than it used to be but lighter than after changeset 2180.
Rust.Workshop plugin has profiler enabled in debug build
Got interactables and NPC hover to handle the case where the active item is destroyed. Previously the active item could go null with the UI still displayed.
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
merged from main to steam
Fixed NPC stats fade out bug
Commenting out UIViewController prints as it was spamming too much
Fixed support for active items that have no held item
Added basic drug item. Not usable yet
Added a basic placeholder drugs HeldItem
WIP netting wall frame block and spinner wheel
launcher health and block reduced
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
Disabled MaterialColorLerp (memory, performance)
Stone block set vert count reduction, prefabs update
Finally got round to fixing the no server / kick crash
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Seems to be working fine.
more disconnect/kick imrpovements
Rocket launcher world model uv fix
Metal block set vert count reduction, prefabs update
Fixed SteamServer issues.