201,874 Commits over 4,171 Days - 2.02cph!
Cherry picking ignore.conf
FOR FUCK SAKE ui tweak
FOR FUCK SAKE worker CD set to 1
Builds no longer minizme when in backgrounds
board play area reduction wip
Fixed extremely rare race condition while receiving data
Optimized memory usage
Refactoring
Batched meshes contain xz position offset in zw channels of uv1
Fixed invisible LR-300 worldmodel issue:1586
Moved procedural foliage placements to foliage spawn script
Added foliage batching grid to batching prefab, loaded into all scenes
Verbose batching (level 1)
Fixed mouse cursor locking
Merge from foliage_system
Merge from foliage_system
added idle animations
added cop rig
making hex blocks bigger and updating paving
* Player.SetMuted()'s first argument now actually works
* Player.ScreenFade is now shared
Automated Linux Build #622
Automated Linux DS Build #622
Automated Windows Build #622
Added server build stuff.
steam files copy - last fix
Deployable locker prefab/tweaks
Locker icon render settings
Fixed one stone tier roof piece having no valid tangents
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)