201,593 Commits over 4,171 Days - 2.01cph!
fixed some clipping problems on some of the viewmodels when ironsighting
Minor fix in WorldSpaceGrid.GridToWorldCoords
Update plant skin parameters after instantiating the skin (pooling)
Fixed ExecuteConstructBuildingCommand removing items from the list it was iterating.
Let's try to have units' sleep interrupted if they are cold.
Let's not let PooledList GetEnd() ever reach an ArgumentOutOfRange exception.
Initial greybox pass on the rocket factory area
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Various machine related cleanup, indicator progress exposure, ItemOutput uses Queue
Indicator tweaks, data save
Added ConvarControlledSpawnPopulation
Automatically populate SpawnHandler with ConvarControlledSpawnPopulation
Added npcname.population convars
Fixed human description string sometimes being blank
Mesh building optimizations
Fixed Desires component not being flagged as initialized properly
Fixed Desires not being reset when they're taken from the pool
Fixed some issues with desires UI not showing the "best" desires
Desires UI reset properly
Enforce caching of the mesh from procedural foliage placement in the main thread
Foliage batching cells are as big as the old grass cells
Furthest foliage cell is correctly forced to lowest LOD
Limited laggy ass rotation
extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks
revolver world model re-creation
Added player and npc ragdoll culling
Workaround for crafting bare spears breaking combat
fixed 23 and added to prefabs
wip server/client game creation with map selection support
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
Rocket factory area greybox refinement
Set up the item producers properly, added ingredients, they're all deployable etc.
Automated Linux Build #646
Automated Linux DS Build #646
Random animation triggers improvements