200,013 Commits over 4,140 Days - 2.01cph!
Logger class.
Added logger instances to Log for server/client/general. Use Log.Server("blah") etc
changed all Debug.Log to Log.General
Loggers can now specify a prefix
match victory conditions are now set from match definitions
added a .Adam logger
can now set an exclusive logger to easily output just that logger without having to enable/disable the individual loggers
Max CP is now set by the match def file and handled as part of the GameInfo class
update the turn banner texture/anim/script
Interiors WIP for the second largest office building, scene update
re-enabled GlobalUI again so it doesn't break shit
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nook & cranny cliffs instead of dull flat mountain slopes wip
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Fixed infinite loop in clientside ents.FindInSphere when iterating over an entity that is marked for removal
moved round time from Defines class to match definition SO
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
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Basic gameplay mechanics. ggwp
Mission navigation arrow thing
Arrow is better, faster, smoother
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
Let's delete these third party assets and see what happens
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more MatchAction and game settings stuff
Removed tilefall stuff from Defines and it all works on tags/matchactions now
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