197,457 Commits over 4,110 Days - 2.00cph!

39 Days Ago
Fixed various causes that could render meshes twice
39 Days Ago
Updated wallpaper tool description Hidden wallpaper ceiling, wall and flooring items More materials
39 Days Ago
jungle_floor_cube_fix -> main
39 Days Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
39 Days Ago
Viewmodel mesh swapping based on current mode
39 Days Ago
Enabled detail layers on all ceiling and floor wallpaper materials
39 Days Ago
added wallpapers to world model, added outline , rendered icon
39 Days Ago
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
39 Days Ago
Third person model swapping based on current mode
39 Days Ago
Submitting missing metas for bucket, hammock
39 Days Ago
Continuing floating walkway lookdev
39 Days Ago
Prefab changes
39 Days Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
39 Days Ago
Fixed some skins item name
39 Days Ago
Merge from foliage_instancing
39 Days Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
39 Days Ago
Made it easier to pick up rugs
39 Days Ago
updated wallpaper viewmodel and set up in view and world
39 Days Ago
Iterating configs.
39 Days Ago
bucket variation blockouts with potato and apple variants
39 Days Ago
Fixed ceiling and flooring skinnable prefab path
39 Days Ago
Remove unneeded buffer flag
39 Days Ago
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39 Days Ago
Merge from main
39 Days Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
39 Days Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
39 Days Ago
merge from main
39 Days Ago
exported v wallpaper deploy_rigid animation
39 Days Ago
Fixed the wallpaper outside check on decay tick
39 Days Ago
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39 Days Ago
jobified splatting, takes a big chunk off of processing time
39 Days Ago
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39 Days Ago
Removed DLSS debug logs
39 Days Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
39 Days Ago
Fix alignment issues with indirect args on different devices
39 Days Ago
Updated beehive outside checks following last changes
39 Days Ago
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39 Days Ago
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39 Days Ago
merge from fix_ammo_count_not_updating -> main
39 Days Ago
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
39 Days Ago
Added missing physimpact sound definition to 26 items
39 Days Ago
Fixed inside socketmod checks orientation
39 Days Ago
Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
39 Days Ago
bloody bucket and diy hammock blockouts
39 Days Ago
Continuing colour blockin on floating walkways
39 Days Ago
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39 Days Ago
merge from erosion
39 Days Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
39 Days Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
39 Days Ago
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