197,440 Commits over 4,110 Days - 2.00cph!

38 Days Ago
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
38 Days Ago
better_beehive_ui-> main
38 Days Ago
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
38 Days Ago
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
38 Days Ago
better_bike_fuel_interaction -> main
38 Days Ago
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
38 Days Ago
hooked up missing icon paths
38 Days Ago
missing meta
38 Days Ago
new wallpaper icons
38 Days Ago
▌▌▄▄ ▋▄▇█▉▍▌▄
38 Days Ago
38 Days Ago
Merge from hackweek_spawn_all_deployables_command
38 Days Ago
Fixed debug logs
38 Days Ago
wip icons for wallpapers and re-assigned to skins
38 Days Ago
merge from wallpaper/floor
38 Days Ago
vclouds atmospheric occlusion in reflection probe as well
38 Days Ago
merge from fix_official_gamemode_tags -> main
38 Days Ago
merge from wallpaper/floor
38 Days Ago
Left some crap in the prefab :(
38 Days Ago
Fixed wallpaper clipping on shipping container floors
38 Days Ago
Remove `vanilla` tag if a gamemode is set - fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
38 Days Ago
38 Days Ago
merge from wallpaper/floor
38 Days Ago
Adjusted floor wallpaper deploy offset
38 Days Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
38 Days Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
38 Days Ago
Env progress/backup.
38 Days Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
38 Days Ago
Fixed missing wood from hobo barrel on deploy
38 Days Ago
hooked up icon after merge
38 Days Ago
updated icon
38 Days Ago
Fix error when opening admin ui, caused by empty firework pattern
38 Days Ago
Commented ddraw
38 Days Ago
Fixed various causes that could render meshes twice
38 Days Ago
Updated wallpaper tool description Hidden wallpaper ceiling, wall and flooring items More materials
38 Days Ago
jungle_floor_cube_fix -> main
38 Days Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
38 Days Ago
Viewmodel mesh swapping based on current mode
38 Days Ago
Enabled detail layers on all ceiling and floor wallpaper materials
38 Days Ago
added wallpapers to world model, added outline , rendered icon
38 Days Ago
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
38 Days Ago
Third person model swapping based on current mode
38 Days Ago
Submitting missing metas for bucket, hammock
38 Days Ago
Continuing floating walkway lookdev
38 Days Ago
Prefab changes
38 Days Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
39 Days Ago
Fixed some skins item name
39 Days Ago
Merge from foliage_instancing
39 Days Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
39 Days Ago
Made it easier to pick up rugs