134,342 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
11 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
11 Months Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
11 Months Ago
More work on jungle ziggurat monument
11 Months Ago
revert_sprinkler_amount -> main
11 Months Ago
Revert changes
11 Months Ago
fix server build
11 Months Ago
fix server build (IndirectUtil)
11 Months Ago
fix server build (FastDebugDraw)
11 Months Ago
remove log
11 Months Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
11 Months Ago
updated chicken coop deploy prefab
11 Months Ago
ghost_sprinklers_fix -> main
11 Months Ago
chicken coop LODs coop hatch custom mesh collider
11 Months Ago
Tie sprinkler on/off state to consumption amount
11 Months Ago
Merge from fast_debug_draw
11 Months Ago
Merge from /main
11 Months Ago
Fix for right forearm issue on eating pie animation
11 Months Ago
Final conversion.
11 Months Ago
Fixed single plant pot pickup and repair pointing to large planter
11 Months Ago
merge from flameturret_optimisation
11 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
11 Months Ago
beehive LODs, gibs, guidemesh
11 Months Ago
Buildfix: if-def out editor only variable Tests: build standalone server locally
11 Months Ago
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11 Months Ago
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11 Months Ago
siegeweapons_terrain_proxy_fix -> main
11 Months Ago
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11 Months Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
11 Months Ago
Update: adding missing comment about layerMask in batched CheckCapsule Tests: none, trivial change
11 Months Ago
bees -> crafting_update
11 Months Ago
Fixed natural beehive not being hittable
11 Months Ago
Fix pooling error on Natural Hives
11 Months Ago
bees -> crafting_update
11 Months Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
11 Months Ago
Bugfix: found another invalid scatter Tests: none, will come next
11 Months Ago
Merge from cinematic_lod_convars
11 Months Ago
Bugfix: Fixing incorrect scatter logic in batched GetIgnore Really need to cover this path with tests Tests: none, will come next
11 Months Ago
merge from /cooking_workbench_fixes
11 Months Ago
Compile fix
11 Months Ago
Merge from /main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
added editor tool to dump CoarseQueryGrid as an image (normalized R8) - highlighted how much the train tunnels screw this optim
11 Months Ago
11 Months Ago
Clean: removing -Batch suffix from APIs Doesn't really add any additional clarity, and makes the code a smidge shorter Tests: editor compile
11 Months Ago
fixed cooking workbench ground watch
11 Months Ago
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11 Months Ago