141,103 Commits over 4,505 Days - 1.31cph!

12 Months Ago
moved drop input response so it's reliable
12 Months Ago
Merge from underwater_lab_windows_fix
12 Months Ago
Merge from main
12 Months Ago
Merge from render_pipeline_testing
12 Months Ago
Updated Spinning Radar Prop Textures
12 Months Ago
Merge from main
12 Months Ago
Applied Boat block type to remaining boat blocks
12 Months Ago
Small oilrig no longer spawns in T0
12 Months Ago
merge from main
12 Months Ago
merge from monument_shuffle
12 Months Ago
merge from monument_shuffle
12 Months Ago
merge from stringpool_warnings_investigation
12 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
12 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
12 Months Ago
merge from drone_storage_slot
12 Months Ago
don't let market drones brick the server with bad entityref access
12 Months Ago
S2P radtown_small_3 Minior spawn location changes
12 Months Ago
merge from main
12 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
12 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
12 Months Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
12 Months Ago
merge from meta_shift
12 Months Ago
tweaked shote_crate filters
12 Months Ago
merge from /meta_shift/monument_loot_shuffle
12 Months Ago
merge from main
12 Months Ago
merge from fix_vitals_sorting
12 Months Ago
merge from vehicle_damage_stat_display
12 Months Ago
merge from marker_teleport
12 Months Ago
merge from bear_meat_20
12 Months Ago
merge from sleeping_bag_shadows
12 Months Ago
merge from optimize_flashlights
12 Months Ago
merge from codelockedhackablecrate_modded_prefabs
12 Months Ago
merge from Wildlife_Cull_JungleAnimals
12 Months Ago
merge from decay_scale_ui_fix
12 Months Ago
Merge from boat_building
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Terrain material improvements.
12 Months Ago
Prefab scaling changes vs desert variant.
12 Months Ago
Tree related decal stuff
12 Months Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
12 Months Ago
Compile fixes
12 Months Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
12 Months Ago
Merge from main
12 Months Ago
Fix compile errors
12 Months Ago
main -> facepunch_assert
12 Months Ago
full_drone_marketplace_fix -> main
12 Months Ago
merge from fix_admin_logging -> main
12 Months Ago
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
12 Months Ago
flex_layout_manager_spam -> main