134,352 Commits over 4,293 Days - 1.30cph!

12 Months Ago
Delete unused tiger static mesh
12 Months Ago
Merge from wip_quality_size
12 Months Ago
Missed files
12 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
12 Months Ago
Update manifest
12 Months Ago
Make LODComponent's Hide() and Show() public
12 Months Ago
Generate root motion data for existing anims
12 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
12 Months Ago
Added Pie Textures and Setup Pie Materials
12 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
12 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
12 Months Ago
Setup Pie Folder Structure
12 Months Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
12 Months Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
12 Months Ago
reordered viewmodel minicrossbow reload anims
12 Months Ago
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12 Months Ago
manifest rebuild
12 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
12 Months Ago
Manifest
12 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
12 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
12 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
12 Months Ago
Merge from primitive
12 Months Ago
Merge from media_projects
12 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
12 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
12 Months Ago
Don't allow admires while holding shields
12 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
12 Months Ago
Compile fix
12 Months Ago
Merge from media_projects
12 Months Ago
More text PPtr fixes in crossbow vm controller
12 Months Ago
Tweaked whats considered rough terrain
12 Months Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
12 Months Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
12 Months Ago
Fixed two broken colliders
12 Months Ago
- Added siege tower prefab info - Removed colliders in model
12 Months Ago
Ensured siege tower constuctable has new sounds
12 Months Ago
Reduced siege tower guide scale again
12 Months Ago
Minicrossbow compile fix
12 Months Ago
Prevent siege tower middle door from being open on spawn
12 Months Ago
merge from lunar_new_year_2025
12 Months Ago
network++ restore save back to 263 - typo
12 Months Ago
Cull siege towers door way later
12 Months Ago
network++
12 Months Ago
Increased siege tower constructable prevent building
12 Months Ago
Fixed incorrect entity extents
12 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
12 Months Ago
Disable horse collision debug and logs
12 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
12 Months Ago
4ShotMiniCrossbow -> primitive