branchrust_reboot/maincancel

37,236 Commits over 4,444 Days - 0.35cph!

3 Months Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
3 Months Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
3 Months Ago
Safety checks for PartialMobileStaticGrid
3 Months Ago
merge from main
3 Months Ago
fix rotation tool transparency
3 Months Ago
merge from painting_line_tool_winner
3 Months Ago
Construction NRE fix
3 Months Ago
Fix scientist weapons floating at world origin on server
3 Months Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
3 Months Ago
merge from boxes_dlc
3 Months Ago
Merge from island_cliff_water_fix
3 Months Ago
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3 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
3 Months Ago
Atmosphere & triggers.
3 Months Ago
Final lighting sans atmos volume & culler.
3 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
3 Months Ago
These static candles shouldn't be shadowcasting like that.
3 Months Ago
Lighting prefab.
3 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
3 Months Ago
Lighthouse lighting prefab V2 (not applied)
3 Months Ago
merge from deepsea_fixes
3 Months Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
3 Months Ago
server_browser_phrase_fix -> main
3 Months Ago
merge from deepsea_fixes
3 Months Ago
merge cannon_fuseburn to main
3 Months Ago
merge from deepsea_fixes
3 Months Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
3 Months Ago
boat_highspeed_parenting_fix -> main
3 Months Ago
merge from /indirect_instancing
3 Months Ago
Merge from turret_paintball_fixes
3 Months Ago
Added two console commands clearcontainer and clearcontainer_radius.
3 Months Ago
Fix naval scientist laser sight not being on during the day
3 Months Ago
delay_browser_changes -> main
3 Months Ago
Fix FSMTransitionBase.get_Senses NRE
3 Months Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
3 Months Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
3 Months Ago
Scene2prefab
3 Months Ago
Scene2prefab
3 Months Ago
Scene2prefab
3 Months Ago
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3 Months Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
3 Months Ago
merge from boxes_dlc
3 Months Ago
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3 Months Ago
Merge from shipping container optimizations
3 Months Ago
Committed missing collider mesh for deep sea signal computer
3 Months Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
3 Months Ago
merge from deepsea_fixes
3 Months Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
3 Months Ago
merge from wire_shader_pixel_scaling
3 Months Ago
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