reporust_rebootcancel

138,152 Commits over 4,505 Days - 1.28cph!

29 Days Ago
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
29 Days Ago
Codgen
29 Days Ago
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
29 Days Ago
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
29 Days Ago
merge from apartment_early_evict_fix
29 Days Ago
metabolism_fixes -> main
29 Days Ago
Only advance the baseline when we report a change
29 Days Ago
Code cleanup
29 Days Ago
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
29 Days Ago
blast door gib material fixes
29 Days Ago
merge from doorcontroller_restart_fix
29 Days Ago
Fixed door controller triggering on server restart
29 Days Ago
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
29 Days Ago
merge from horseprotection_leak_fix
29 Days Ago
merge from wallpaper_deploymismatch_fix
29 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
29 Days Ago
Fixed wallpaper construction switching mismatch
29 Days Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
29 Days Ago
halloween costume mat setup
29 Days Ago
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
29 Days Ago
halloween costume prefab conditionals
29 Days Ago
LOD stages for stacked desks monument blocker
29 Days Ago
viewmodel settings fixes
29 Days Ago
Viewmodel for halloween costume
30 Days Ago
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
30 Days Ago
merge from ClanActionResult_leak
Rin
30 Days Ago
merge from bannotification_date_fix
Rin
30 Days Ago
merge from raidwindow_convar_fix
Rin
30 Days Ago
merge from skinviewer_charms_fix
32 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
32 Days Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
32 Days Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
32 Days Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
32 Days Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
32 Days Ago
Cache estimated velocity in position lerp
32 Days Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
32 Days Ago
Added wallpapers support to the skin viewer
32 Days Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
32 Days Ago
First pass on CliffSandbox dev scene to generate a procedural terrain heightmap and test cliff placements using the prefab's setup
32 Days Ago
merge from cui_fadeout_fix
32 Days Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
32 Days Ago
Bugfix: ensure rendering camera is facing same direction as apt cctv camera Tests: rented 602, looked into it - more stuff rendered
32 Days Ago
Founders Door - texture update, lods, icon
32 Days Ago
Fix code files affected by the asset subtract
32 Days Ago
Subtract changes to scenes and prefab, as it caused an error in deep sea creation
32 Days Ago
Merge: from main
32 Days Ago
Clean: get rid of OcclusionCulling.DebugFilter We already had DebugMask that represented exactly the same Tests: compiles
32 Days Ago
Update: expose more of OcclusionCulling debug - got rid of original culling.debug clientvar (superseded by debugmask which accepts a bitmask value) - added debugscreenbounds (shows screenspace bounds + resolved LOD of hiz chain) - added printstats Most of this was available in the editor, should make it easier to sus out the specific conditions of bugs Tests: used all on craggy
32 Days Ago
Codegen
32 Days Ago
Fix raid window convars not persisting after restart