reporust_rebootcancel

123,794 Commits over 4,171 Days - 1.24cph!

43 Days Ago
Redid UI sizing
43 Days Ago
Reapplied player changes
43 Days Ago
Subtract 127494 - contained unwanted files
43 Days Ago
Increase UI size so the scene feels better maximised
43 Days Ago
Unlocking wip. Codegen.
43 Days Ago
Fixed ClientVersion template file and modified FPBuild config file.
43 Days Ago
new_menu -> main
43 Days Ago
Rust plus button styles More rust plus button debugging
43 Days Ago
reduce number of fog shadow samples
43 Days Ago
Now spawning a BasePlayer in the scene rather than just a PlayerModel so we can give items to the player later. Rotation is broken right now
43 Days Ago
Bit more polish to the refresh button Try to fix a hero store video NRE
43 Days Ago
Fix camera zoom, switch to JPG, add camera angle, use chunking for API calls
43 Days Ago
Update: experimenting with offloading tick analytics for players to worker thread In editor delays are pretty small, should win us 0.7ms on 200pop server, but tasks library is al-locating cosntantly - still investigating alternatives. Tests: ran around in editor on craggy, checked profiler
43 Days Ago
Fix a bug where if you press refresh enough times the server browser will eventually brick and show no results Fix the modded page frequently showing 'no servers available' when servers exist
43 Days Ago
Merge from more_worldgrid
43 Days Ago
Additional pooling fix for BiomeVisuals to use the default selection from the prefab when in unhandled biomes (jungle)
43 Days Ago
Merge from main
43 Days Ago
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
43 Days Ago
43 Days Ago
Fix server browser generating duplicate listings on first open
43 Days Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
43 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
43 Days Ago
43 Days Ago
merge from main
43 Days Ago
Bunch more locking wip
43 Days Ago
restore the fogginess when controlling autoturrets
43 Days Ago
new_menu -> main
43 Days Ago
Refresh rust plus button when menu opens rather than on player connect
43 Days Ago
Close the menu chat when the menu is closed
43 Days Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
43 Days Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
43 Days Ago
exported 3p flame thrower anims, tweaked holster postion
43 Days Ago
Added mask clipping support to UIBackgroundBlur
43 Days Ago
Fix tugboat lights LOD settings
43 Days Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
43 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
43 Days Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
43 Days Ago
Add random pitch to backpack hit sound
43 Days Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
43 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
43 Days Ago
Fixed more cases of overflowing padding on the interaction toast
43 Days Ago
Added FPBuild config and Jenkinsfile
43 Days Ago
new_menu -> main
43 Days Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
43 Days Ago
Add extra logs, and console commands to debug rust plus
43 Days Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
43 Days Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
43 Days Ago
Clean: dead variable Tests: none, trivial change
43 Days Ago
Updated Body and Gloves textures/mat