reporust_rebootcancel

127,276 Commits over 4,109 Days - 1.29cph!

37 Days Ago
merge from abyss_storage_fix
37 Days Ago
Restore settings gesture wheel prefab guid
37 Days Ago
Remove RendererBatch from whitebox pieces
37 Days Ago
Manifest
37 Days Ago
Merge from parent
37 Days Ago
merge from mo' env volume changes
37 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
37 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
37 Days Ago
Merge from trimmed_asset_warmup
37 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
37 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
37 Days Ago
Merge from photo_filter
37 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
37 Days Ago
Merge from fish_pose_fix
37 Days Ago
Upgrade fbx exporter for exposed export options API
37 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
37 Days Ago
Merge from frontier_external_fixes
37 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
37 Days Ago
Merge from frontier_external_fixes
38 Days Ago
Some improvements to free spray behaviour on external walls
38 Days Ago
Merge from trimmed_asset_warmup
38 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
38 Days Ago
Merge from main
38 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
38 Days Ago
Merge from autoturret_peacekeeper
38 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
38 Days Ago
Merge from simple_floating_entity (includes latest main)
38 Days Ago
Merge from parent
38 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
38 Days Ago
Merge from food_spoil_pool_fix
38 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
38 Days Ago
Finally fixed it
38 Days Ago
Finish loading screen flex mockup
38 Days Ago
More gesture menu stuff
38 Days Ago
Merge from team_invite_changes
38 Days Ago
Don't allow duplicates in the invite list
38 Days Ago
WIP: Initial new loading screen setup
38 Days Ago
Removed some temporary testing logic
38 Days Ago
Merge from main
38 Days Ago
Merge from autoturret_peacekeeper
38 Days Ago
Merge from main
38 Days Ago
Slight menu transparency if in game
38 Days Ago
Menu open and close fade in/out
38 Days Ago
Stop quit modal from preventing escape from being picked up in game
38 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
38 Days Ago
Fixed settings warmup nre
38 Days Ago
merge from fix_compile_tester_editor -> main
38 Days Ago
Fix compile tester so it targets the editor assembly as well
38 Days Ago
merge from print_light_counts -> main
38 Days Ago
wip gesture menu