reporust_rebootcancel

141,765 Commits over 4,413 Days - 1.34cph!

2 Years Ago
Detect nearby explosives detonating, assigned a different power value to each explosive tier
2 Years Ago
adding more test trees
2 Years Ago
Merge
2 Years Ago
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2 Years Ago
Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
2 Years Ago
merge from fix_recycler_scrap_remainder
2 Years Ago
merge from junkyard_crane_col_fix
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Reduced external wall placement to 1.5 seconds, down from 3
2 Years Ago
bike lods
2 Years Ago
merge from fix_compressed_modded_tag
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
merge from gunaudiofixes
2 Years Ago
merge from helk_qol_01
2 Years Ago
merge from external_holdtobuild
2 Years Ago
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
2 Years Ago
Merge from handcuffs
2 Years Ago
Merge from main
2 Years Ago
Laptop screen emits onto things.
2 Years Ago
Screen bloom improvements.
2 Years Ago
Opacity fix.
2 Years Ago
Hacking laptop interface improvements
2 Years Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
2 Years Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
2 Years Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
2 Years Ago
Edit pedal bike gears
2 Years Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
2 Years Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
2 Years Ago
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
2 Years Ago
Spacing tweaks
2 Years Ago
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
2 Years Ago
Pedal bike mass, suspension, power, handling setup
2 Years Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
2 Years Ago
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
2 Years Ago
Minor suspension edit on pedal bike
2 Years Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
2 Years Ago
Merged helicopter fixes
2 Years Ago
Removed debug stuff
2 Years Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
2 Years Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
2 Years Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
2 Years Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
2 Years Ago
Tweaked wooden shop front door controller socket position
2 Years Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
2 Years Ago
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
2 Years Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
2 Years Ago
Fixed high wooden gate and both hatches double door controller deployement
2 Years Ago
Better underwater distance benchmark prefab.
2 Years Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
2 Years Ago
Merge from main