195,290 Commits over 4,110 Days - 1.98cph!

2 Months Ago
Updated Textures and Materials
2 Months Ago
Various fixes / polish.
2 Months Ago
Merge from jungle_update (improvements to tiger and croc)
2 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
2 Months Ago
Reduce volume of croc swimming fast
2 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
2 Months Ago
Disable client predicted catching for now
2 Months Ago
Way more accurate landing point logic
2 Months Ago
Client predict catch logic
2 Months Ago
atmosphere experimentation
2 Months Ago
Merge from jungle_update
2 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
2 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
2 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
2 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
2 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
2 Months Ago
Fix compile errors
2 Months Ago
Reassign all the corpse references since the field name was changed
2 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
2 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
2 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
2 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
2 Months Ago
Half boomerang outwards travel distance
2 Months Ago
Merge from snakes
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from corpse
2 Months Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1. Fix prop_ragdoll.StartRagdollBoogie map input param type
2 Months Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1. Fix prop_ragdoll.StartRagdollBoogie map input param type
2 Months Ago
Fix prop_ragdoll.StartRagdollBoogie map input param type
2 Months Ago
Set viewmodel loaded anim param
2 Months Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1.
2 Months Ago
Added support for fog and snow machines
2 Months Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
2 Months Ago
Added snake to hunting trophy (large)
2 Months Ago
Merge from env_volume_performance_testing
2 Months Ago
Fixed a bug that caused the deferred indirect lighting pass to not run
2 Months Ago
Snake ragdoll setup
2 Months Ago
Merge from snakes
2 Months Ago
Slightly increase snake slow duration
2 Months Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture
2 Months Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
2 Months Ago
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fixed material setup on security gate
2 Months Ago
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2 Months Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
2 Months Ago
cant save thrown boomerang
2 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
2 Months Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code