195,448 Commits over 4,110 Days - 1.98cph!

2 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
2 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
2 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
2 Months Ago
Moved ContainerCorpse file to another folder
2 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
2 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
2 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
2 Months Ago
Random parts setup (material variations)
2 Months Ago
Burst cloth rig on horse costume
2 Months Ago
manifest
2 Months Ago
hinged doors for zigg security gates
2 Months Ago
Remove unneeded logs
2 Months Ago
Fixed client catch prediction (works well!)
2 Months Ago
Workbench 3 corpse ingredients
2 Months Ago
Shockbyte and retro tcs corpse prefabs
2 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
2 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
2 Months Ago
Desal Collision
2 Months Ago
Update for Desal tank collision
2 Months Ago
Compile fixes
2 Months Ago
Increased look at toggle command accuracy
2 Months Ago
merge from softcore_update
2 Months Ago
merge from softcore_update/bag_changes
2 Months Ago
Added Colliders for Water Treatment Tank
2 Months Ago
Some refactor and allow non-admins to use commands.
2 Months Ago
Desal tank collider update
2 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
2 Months Ago
Merge from main
2 Months Ago
drawcolliders now works in demos
2 Months Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
2 Months Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
2 Months Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
2 Months Ago
cherrypicking 116005 Weapon rack parachute NRE fix
2 Months Ago
zigg scene backup, relinked props to prefabs
2 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
2 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
2 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
2 Months Ago
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2 Months Ago
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2 Months Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
2 Months Ago
Merge from workshop_scene_qol
2 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
2 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
2 Months Ago
Merge from main.
2 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
2 Months Ago
Removed logic that was deleting LODS in workshop editor
2 Months Ago
Merge from main