140,582 Commits over 4,352 Days - 1.35cph!

32 Minutes Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
41 Minutes Ago
Bunny ears and onesie show in conveyor filters
59 Minutes Ago
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1 Hour Ago
Scale down waterwheel 80% to fit in 1x1
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
Remove mounted check
1 Hour Ago
fix scale not working on prefab deploy guides
1 Hour Ago
wip
1 Hour Ago
don't overly downsample shadow map for vfog
1 Hour Ago
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1 Hour Ago
merge from world_serialization_high_compression
1 Hour Ago
Fixed flickering being broken.
2 Hours Ago
merge from Armored_ladder_hatch
2 Hours Ago
fix name collision in maintaining backwards compat
2 Hours Ago
Fix deep sea icon not assigned to sleeping bag button prefab
2 Hours Ago
B, C, D and E consistency pass.
3 Hours Ago
Scene backup
3 Hours Ago
Hooked up fishing anims in main player animator
3 Hours Ago
More fluors.
3 Hours Ago
Bowless Crossbow - first viewmodel iteration
4 Hours Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
4 Hours Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
4 Hours Ago
merge rust_relay_server -> main
4 Hours Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
4 Hours Ago
merge main -> rust_relay_server
4 Hours Ago
Merge from improved_network_groups
4 Hours Ago
Add additional logging for websocket connection
4 Hours Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
4 Hours Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
4 Hours Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
4 Hours Ago
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4 Hours Ago
Audio file changes and added inventory sounds
4 Hours Ago
merge from new_console-ui
4 Hours Ago
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5 Hours Ago
Scene backup. Related light materials tweaks.
5 Hours Ago
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5 Hours Ago
Merge from worldpositiongenerator_optimise_2
5 Hours Ago
Rename timewarning sample name
6 Hours Ago
Merge: from main
6 Hours Ago
merge from new_console-ui
6 Hours Ago
Console entries can have 8192 characters max
6 Hours Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
6 Hours Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
6 Hours Ago
generate icon
6 Hours Ago
Clean: one more unnecessary playerCache passing Tests: compiles
6 Hours Ago
merge from wakeaiz_tickrate_optim
6 Hours Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
6 Hours Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
Merge from main