135,690 Commits over 4,293 Days - 1.32cph!

5 Minutes Ago
artist pack deployable sounds
1 Hour Ago
merge from main
1 Hour Ago
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Merge from naval_update
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Merge from naval_missions
2 Hours Ago
merge from main
2 Hours Ago
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3 Hours Ago
Merge from parent
3 Hours Ago
Merge from naval_update
3 Hours Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Merge from main
3 Hours Ago
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3 Hours Ago
Update manifest (manifest)
3 Hours Ago
Update manifest (prefabs)
3 Hours Ago
merge from naval_update
3 Hours Ago
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3 Hours Ago
Optimise HasRequiredItem
3 Hours Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
4 Hours Ago
Tweaked colliders on the small engine deployable prefab
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Only show block and deployable limits if enabled and above a threshold.
4 Hours Ago
NRE fix for construction with no deployable component (building blocks)
4 Hours Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
4 Hours Ago
Always show the edit/finish options but show an error toast when on cooldown.
4 Hours Ago
merge from main -> fix_manifest_errors
5 Hours Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
5 Hours Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
5 Hours Ago
merge from artist_pack_dlc
6 Hours Ago
Phrase update
Today
Kill boat during load if it saved when sinking
Today
merge from naval_update
Today
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Today
Localized the boat building UI Disable tooltip when empty
Today
fix ornate frame label placement
Today
Bunch more wip/experiments
Today
Paintable Reactive Target - Updated textures
Today
merge from artist_pack_dlc
Today
merge from naval_update
Today
Fixed the microscopic ghost ship map markers
Today
sulfur box append to adaptor allow collision group
Today
ran manifest, icon manifest and localization
Today
sulfur box prefab and item setup
Today
sulfur box greybox
Today
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Today
merge from naval_update
Today
Fixed deep sea water height not initialized to SeaFloorDepth