133,321 Commits over 4,262 Days - 1.30cph!
Merge from nav_optimisation
Bump radius to 200m just to be safe
male17 & mossmanarctic glove viewmodel fix
Patch some models
cs_fix.mdl - Fixed it not loading
zombie_soldier.mdl and soldier_stripped.mdl - Remove dependency on cs_fix.mdl, use z_anm.mdl and m_anm.mdl like they are supposed to for player models
Fix underwater ambient sound never playing
Apply memory allocator fix for LuaJIT
Update game_sounds_manifest.txt
Ignore VPK build files
Update "CUtlBlockMemory overflow" warning with some numbers
Add missing Episodic soundscripts to the HL2 fallback VPK
Make npc_strider fall to the ground if moved via physics gun
* Also negates the bug where Antlion Guard can launch the strider into the sky infinitely
Fixed a material refcount issue with render.MaterialOverride
* Occurred with dupe icon generator where the outline became missing texture.
Fix potential refcount issues with MaterialOverrideByIndex
* Also fixes an issue with submaterials not setting correct variable "numPasses" in model rendering
Fixed a recently introduced compile warning
Even more potential material refcount issue fixes
* render.WorldMaterialOverride, render.ModelMaterialOverride, render.BrushMaterialOverride
* Also reset all 3 on disconnect
Fix potential crashes with malformed models
Use model bounding box if it has no hitboxes for particles
* This fixes an issue with most PHX props where the fire particles come out of a single spot on the model, instead of the entire model like expected.
merge from main -> fix_steam_nickname_bags
Fix pumpkin.wearable (was back to front)
added elite crates to ghost ships, rebalanced cannon damage against player boats
Fixed diving fins missing material
add graphics.atmospherefogdensityscale
merge from deepsea_portal_weather_fixes
merge from deepsea_portal_weather_fixes
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
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Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
merge from deepsea_demos_fixes
Fixed climate not using the deep sea weather when playing demos in the deep sea
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
Fixed terrain config not switching to deep sea when playing demos
latex balloon better text conformity
merge from spacestation_storepages
Skin viewer: restored space LR 300 ammo counter screen following the changes
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Added oil barrels to docks.
Mummywraps full body female reposed
Do not display sign text when censorsigns convar is enabled
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
merge from birthday2025 (safe skin viewer position tweaks for the balloon pack)
Tweaked balloon pack in the skin viewer, fixed scale and pos
Fix unset storage container in RHIB.DeepSea
Fixed scientist NRE on docks.
turret_fixes -> naval_update
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
Adding retargeted v4 player update anims
Merge from convar_to_disabled_npcs_on_islands
First pass weapon refresh salvaged cleaver set
Fixed a couple of dupe spawns on island 3
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
merge from naval_update/boatAI_sync_optims
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync
Default to false