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222 Commits over 304 Days - 0.03cph!

Sam
Yesterday
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
Sam
4 Days Ago
Fix 1px bleeding on s&box logo in high resolutions
Sam
7 Days Ago
Make blendable have option to use tint mask in vertex painting
Sam
14 Days Ago
Calculate hash from a stringtoken of resource id rather than a random one
Sam
15 Days Ago
Allow lightcookies to be baked on path tracer Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing Merge branch 'master' of sbox
Sam
17 Days Ago
Add Irradiance Color Scale to FGD Update construct vmap with irradiance color scale and energy conservation settings Merge branch 'master' of sbox-game
Sam
17 Days Ago
Add support for Irradiance Color Scale on hammer
Sam
17 Days Ago
Invert tint mask in MaterialParameters_t Merge branch 'master' of sbox-game
Sam
18 Days Ago
Add blendable softness and fix normals
Sam
18 Days Ago
Flag old blend shader as deprecated
Sam
18 Days Ago
Flag old blend shader as deprecated
Sam
18 Days Ago
Add lightcookie to point light fgd add wip blendable Make blendable layer attributes appear correctly on hammer 2, color paint support Cleanup Blendable and push shader objects
Sam
19 Days Ago
Fix VR spectator viewport being messed up
Sam
22 Days Ago
Fix blank lightcookie slice data not being set Fix text overlays not displaying correctly in VR
Sam
23 Days Ago
Fix crash when playing without VR
Sam
23 Days Ago
Add vr to groups vgc Enable VR Multiview instancing with tools enabled Check if multiview is enabled from the VR manager, not from combo Don't render viewmodels on cubemaps Revert "Check if multiview is enabled from the VR manager, not from combo" This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7. Enable multview instancing on debug overlays Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
Sam
23 Days Ago
Fix instancing on worldpanels Compiled ui shaders with worldpanel instancing
Sam
27 Days Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
Sam
27 Days Ago
Update liquid on Prop
Sam
27 Days Ago
Reimplement liquid logic in a generic fashion in managed code
Sam
31 Days Ago
Use resource for lightcookie in fgd rather than string
Sam
31 Days Ago
Make lightcookie preview on hammer work properly
Sam
38 Days Ago
Don't render hidden in first person objects if light object is set as first person
Sam
39 Days Ago
Revert "Rework VR spectator view to work on console view, still need to fix offset" This reverts commit 2f1fa0584ab9e4c52d2f9cc5cdbd7f37e86c9b36.
Sam
39 Days Ago
Rework VR spectator view to work on console view, still need to fix offset Increase VR cull frustum Merge branch 'master' of sbox
Sam
39 Days Ago
Fix crash
Sam
39 Days Ago
Remove VR hack, get autofidelity working better, make VR viewport not mess up when we change the player viewport Merge branch 'master' of sbox
Sam
39 Days Ago
Fix culling frustom culling objects near VR headset border
Sam
41 Days Ago
Remove debug text
Sam
41 Days Ago
Reapply scissoring fix for world panels
Sam
41 Days Ago
Don't generate lightcookies if scenesystem is on a dedicated server, properly shutdown cookie texture when cookiemanager is over
Sam
42 Days Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows Remove debug text Add rebuild time limit when we change only the text shadow too Fix shadow list not being updated if we only update the number of shadows Pass position until corner to UI2 shaders
Sam
42 Days Ago
Fix scissoring on world panels
Sam
42 Days Ago
Disable software scissoring on world panels for now
Sam
43 Days Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget Merge pull request #21 from Facepunch/lightcookies2 Lightcookies
Sam
43 Days Ago
Fix shadow list not being updated if we only update the number of shadows
Sam
43 Days Ago
Add rebuild time limit when we change only the text shadow too
Sam
43 Days Ago
Remove debug text
Sam
43 Days Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
Sam
43 Days Ago
Don't do alpha gamma correction on text shadow, fixes banding
Sam
43 Days Ago
Add rect Floor/Round/Ceiling operators Temp resnap text subpixel position Trigger D_SCISSOR combo when scissoring is to be done
Sam
43 Days Ago
Software scissoring Refactor UI shaders to use shared code Do sRGB correction for text alpha
Sam
45 Days Ago
Initial compute shader API
Sam
2 Months Ago
Compile new volumetric fog with TAA Stub lightcookie atlas generator shader and it's compute shader variant Finish cookieslice shader
Sam
2 Months Ago
Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget
Sam
2 Months Ago
Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract
Sam
2 Months Ago
Use multiply blender mode for 2D color editor gradient
Sam
2 Months Ago
Remove borders from box panel drawing routine
Sam
2 Months Ago
Better analytical AA for border images Better analytical AA for cssbox Fix borders drawing edge color incorrectly
Sam
2 Months Ago
Fix conditional borders on cssbox Move shared cssbox code to a common file, clean up code, fix squircle borders having wrong shape Much better formula for the previous