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162 Commits over 212 Days - 0.03cph!

Sam
Today
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies
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Sam
11 Days Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
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Sam
11 Days Ago
Fix VR spectator viewport being horribly broken
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Sam
11 Days Ago
Fix crash when outside of VR
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Sam
11 Days Ago
Reenable VR Multiview Instancing Fix VR bloom
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Sam
11 Days Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
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Sam
11 Days Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
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Sam
13 Days Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
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Sam
15 Days Ago
Make lightcookie a string rather than a stringtoken in lightcomponent Remove D3D9 fallbacks in rendersystem
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Sam
32 Days Ago
Initial ui batching shader
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Sam
32 Days Ago
Initial ui batching shader
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Sam
33 Days Ago
Remove deprecated SSAO crap that would assert on tools log
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Sam
33 Days Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
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Sam
34 Days Ago
Fix ghosting on text textures, optimize font smoothing as a combo
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Sam
34 Days Ago
Keep thin fonts sharp
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Sam
34 Days Ago
Improve text rendering quality and subpixel antialias
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Sam
35 Days Ago
Fix typo that slipped through last commit
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Sam
35 Days Ago
Make TextureLoader.Image public as well
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Sam
35 Days Ago
Mipmap ImageLoader images from URLs as well Make Sandbox.TextureLoader.Load public and allow decompressing procedural png/jpg Merge branch 'master' of sbox
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Sam
35 Days Ago
Generate mips from ImageLoader-created textures
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Sam
38 Days Ago
Bump CSM shadow resolution size back to 2048, perf cost was negligible to keep it that low Remove SunLightSizeTools as it's utterly redundant, game should look consistent may you be in tools or not
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Sam
38 Days Ago
Fix SkyAtmosphere, refactor base class Merge branch 'master' of sbox
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Sam
38 Days Ago
Fix text rendering artifacts
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Sam
49 Days Ago
Fix cssbox leaking one pixel if a background image is set
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Sam
50 Days Ago
Conic Gradient Merge branch 'master' of sbox
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Sam
53 Days Ago
Update sceneobject and entity c# flag enums to match changes from c++ Add Entity.EnableDrawOverWorld
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Sam
53 Days Ago
Add global cubemap writing to buildcubemaps and set it as last cubemap, assign that to be used in the shader as the global cubemap Merge branch 'master' of sbox
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Sam
55 Days Ago
Add ReadSentence helper to Parser Correct parsing on GetTokenUnderParenthesis, parse background image angle Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient Update gradient examples Bind BgAngle to cssbox Add rotation to cssbox shader
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Sam
55 Days Ago
Fix shadow hotload and writing on new addon asset system
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Sam
2 Months Ago
Add Simple Blendable shader and objects
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Sam
2 Months Ago
background property is a shortcut to background-image, remove debug messages
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Sam
2 Months Ago
Fix managed textures being all forced TSPEC_SUGGEST_CLAMPS/T flags
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Sam
2 Months Ago
Linear gradients default vertical
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Sam
2 Months Ago
initial work on linear-gradient and radial-gradient
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Sam
2 Months Ago
Fix TextureRTBuilder being created incorrectly Bind GetSwapChainTexture Bind GetSwapChainTexture all in C# instead so we don't have to recompile the entire engine, bind SwapChainHandle and SwapChainBuffer
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Sam
3 Months Ago
Fix repeat borders
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Sam
3 Months Ago
Add width element to border-image, fix stretch borders, new tests
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Sam
3 Months Ago
Iterating on borders Finished API for border-image, still needs adjustments Update border-image tests
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Sam
3 Months Ago
Initial progress of border-image Fix text opacity
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Sam
3 Months Ago
Revert make TryReadLength ignore parentheses Correctly parse things, support multiple elements in SetBackdropFilter, add Saturate parameter to API Merge branch 'master' of sbox
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Sam
3 Months Ago
Make TryReadLength ignore parentheses SetBackdropFilter parser for blur and PanelBackdropFilter API
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Sam
3 Months Ago
Change blur tests to comply with CSS spec
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Sam
3 Months Ago
Initial tests for filter-blur property
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Sam
3 Months Ago
Optimize cssbox borders with combos rather than runtime branching
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Sam
3 Months Ago
Remap depth value in DoF to actual game units Merge branch 'master' of sbox
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Sam
3 Months Ago
Fix buttons having wrong debug indexes on developer toolbar Reflection adjustments to testmap Fix edges on seamless reflections, needs shader recompile Remove old conflicting simple and complex shaders Recompile ocean with better seamless borders
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Sam
3 Months Ago
Initial methods for border-image, stub for setting a gradient from image, set image from texture rather than URL
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Sam
3 Months Ago
Make SetBackground in Styles.Set method lambda polymorphic Fix squareish round borders being incorrectly set
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Sam
3 Months Ago
Fix border offsetting
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Sam
3 Months Ago
Iterating on borders, change how borders are calculated to something simpler and better Finish the equation for cssbox borders that works universally Fix border alpha Remove a few pointless border tests
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