138,089 Commits over 4,324 Days - 1.33cph!

20 Minutes Ago
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Yesterday
Store page baseline, skin viewer for the 16 boxes
Yesterday
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
Yesterday
train_coupling_sound_fix -> main
Yesterday
Fixed train car coupling and line up audio playing twice
Yesterday
Add deep sea open notification sound to monument notification sound system codegen for RPC call
Yesterday
Moved ghostship scripts in the right folder
Yesterday
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
Yesterday
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Yesterday
Fixed wallpaper still using batching in boats
Yesterday
merge from large_oilrig_misc_fixes
Yesterday
Changed all "collider_helper" gameobject colliders on large oilrig to use the Prevent Movement layer so you never get Line Of Sight antihack violations/invalids when shooting directly down from vent openings. These colliders exist to help you get inside the vents. Ran S2P
Yesterday
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
Yesterday
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Yesterday
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Yesterday
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
Yesterday
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
Yesterday
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
Yesterday
new textures for building generic trim set to enable vertex blend use
2 Days Ago
Merge PR: Toolgun trace not hitting parented props re-fix Fixed a crash to do with HTLV
2 Days Ago
merge from painting_qol_fixes
2 Days Ago
merge from main
2 Days Ago
Also fix singleplayer networking of health for NPCs Player text chat cleanups * Removes unused usermessage SayText2 Get rid of unused VoiceSubtitle usermessage Unregister unused usermessages & their handlers * HintText, KeyHintText, AmmoDenied * Deletes CHudHistoryResource Remove the unused, never working Hint system Removes CBasePlayer::Hints, ShouldShowHints, HintMessage, StartHintTimer, StopHintTimer, RemoveHintTimer Removes C_BasePlayer::Hints, ShouldShowHints, HintMessage Bump network version
2 Days Ago
remove debug logs
2 Days Ago
added flag toggle for hopper on all component boxes
2 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
2 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
2 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
2 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
2 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
2 Days Ago
Merge from main
2 Days Ago
Fix client compile error
2 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
2 Days Ago
merge from main
2 Days Ago
regenerate testlist
2 Days Ago
merge from optimize_sleeping_bag -> main
2 Days Ago
merge from optimize_sleeping_bag -> main
2 Days Ago
Compile fix
2 Days Ago
merge from boxes_dlc
2 Days Ago
merge from main
2 Days Ago
merge from boxes_dlc
2 Days Ago
exported updated 3p bone knife anims
2 Days Ago
rebase on main
2 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
2 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
2 Days Ago
merge from indirect_instancing (build fix)
2 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
2 Days Ago
Fix client and server build 🎳
2 Days Ago
Merge from treasure_mission_fix
2 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials