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48 Commits over 61 Days - 0.03cph!

Sam
Just Now
Update AO proxies in some objects that were rescaled Simple outline shader Disable depth prepass for viewmodels
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Sam
56 Minutes Ago
Pass offset in ao proxy downsample viewport to fix AO being broken in scaled Merge branch 'master' of sbox
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Sam
Yesterday
Viewmodel shadows 🔫👥 Add HideInFirstPerson sceneobjectflags and filter these out when drawing the viewmodel cascade instead of using a culling frustum Merge branch 'master' of sbox
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Sam
2 Days Ago
Fix typo
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Sam
2 Days Ago
Handle GlowState if it's in an invalid state when setting GlowActive Merge branch 'master' of sbox
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Sam
2 Days Ago
Bind and implement glow Change signature Merge branch 'master' of sbox
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Sam
4 Days Ago
Fix assert on submitting depth resolve by passing correct info Refactor how cascade textures are calculated to make it easier to later expand with extra cascade passes
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Sam
4 Days Ago
Fix bug where CViewSetup was being unable to be resized properly Delete a bunch of HLVR rendering code we don't use
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Sam
7 Days Ago
Update groups with dependents of scenesystem changes Merge branch 'master' of sbox
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Sam
9 Days Ago
Refactor and add viewmodel depth prepass Don't override far planes in viewmodels so it outputs consistent depth Pass View to Pixel Coordinates matrix Pass D_VIEWMODEL_PASS dynamic combo to viewmodels Add screenspace_raytrace shader header
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Sam
10 Days Ago
Unbind light entities
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Sam
11 Days Ago
Add LightShadowMode enum Merge branch 'master' of sbox
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Sam
11 Days Ago
Add LightGlue Split lightentity into a header Update LightGlue Bind LightGlue definitions Bind stubs for LightEntity, LightSpot, Ortho, Directional and Env
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Sam
11 Days Ago
Atmosphere, stars, sky, temp rebind skyatmosphere to env_sky, bind SetSkyLighting
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Sam
15 Days Ago
Add stub for sbox_sky shader Add GetCurrentSceneWorld() to GameGlue Bind CSceneSkyboxObject, SceneSystem and stub for CSceneLightObject SunLightManager and SceneWorld Add SkyboxObject to Sandbox.Game Add C# reimplementation of env_sky Stub for env_sky_atmosphere
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Sam
16 Days Ago
Fix flickering on box probes
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Sam
17 Days Ago
Add AO Proxies to a bunch of Citizen props
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Sam
17 Days Ago
Modify AO proxy shader for boxes to use better analytical solution that more closely resembles ground truth
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Sam
18 Days Ago
Add vrad to sbox_game vpc Add visual progress notification to shader compilation Make shader compilation not hang the main thread Add notification callback to vfxcompile Add structure enumerating extra information in Light Probe Volumes Bake SDF and lay foundations to bake sky coverage in vrad3
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Sam
31 Days Ago
Finish cheap ocean shading, update test_water vmat
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Sam
34 Days Ago
Iterate on water, start shading it Merge branch 'master' of sbox
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Sam
35 Days Ago
Fix auto shader compiler not working on addons
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Sam
35 Days Ago
Water, WaterSea and WaterVolume Add TransmitState to managed Add TransmitState to Entity Re-enable Material.Create, let me know later why I shouldn't do this yet Merge branch 'master' of sbox Don't bind UpdateTransmitState since that's implicit Fix shader compiler progress spewing beyond 100% on consecutive compiles Gotta reinitialize these too Set custom material name on CreateRawMaterial Update shadertest map Update construct blockin with better computed lighting Add stub for Sbox VSCode extension Iterate on water Update gitignore Unbind Set/GetTransmitState, redundant as there is TransmitType Add sbox_water shader and screen aligned planes Warn when a shader file is empty when processing it Update test_water with our sbox_water shader Remove old code from WaterSea and WaterVolume Fix projection on sbox_toolgunball looking weird Merge branch 'master' of sbox
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Sam
38 Days Ago
Add compiled version of construct blockin with water
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Sam
39 Days Ago
Update generated css files for console to fix resize indicators and responsiveness Add test_water.vmap Merge branch 'master' of sbox
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Sam
41 Days Ago
Remove unused variable
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Sam
41 Days Ago
increase aoproxy size for boxes a little bit Add CompileShaders and AllowDynamicShaderCompile to MaterialSystem2 interfaces, add method to compile single shader Add EShaderState Implement EShaderState rather than just bValid and show uncompiled shaders on shader list, compile them when selected Run ShaderCompile_CompileShaders method rather than the mat_compileshaders concommand Fix bug where met would think dynamic shader compiler would be enabled by simply VfxDll being loaded Implement ShaderCompile_CompileShaders() for a single string Merge branch 'master' of sbox
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Sam
41 Days Ago
Add AO proxies to a bunch of Citizen props
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Sam
42 Days Ago
Double the length of aoproxy distance calculation
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Sam
42 Days Ago
Add edit vfx icon to met
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Sam
42 Days Ago
Add vfxc and met to sbox_game group Fix typo on msdfgen vpc
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Sam
42 Days Ago
Don't render entity AO proxies if entity is invisible or is view controller Add AO proxy to citizen and rust pistol Merge branch 'master' of sbox
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Sam
43 Days Ago
Iterate on postprocessing manager
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Sam
43 Days Ago
Add mdsfgen Remove duplicated freetype and skia from msdfgen Clean up more stuff from mdsfgen Add VPC and more cleanup Ignore some warnings Add mdsfgen to groups Add dragbars to console Better align dragbars Make console responsive Merge branch 'master' of sbox
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Sam
46 Days Ago
Add stub ReadEVfxFile Iterate on postprocess base Pass color buffer RT to post processing layer Use FindOrCreateMaterialFromResource instead of the JIT method for post processing base Remove debug PP creation from postprocessmanager Merge branch 'master' of sbox
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Sam
48 Days Ago
Fix sunlight shadows not working without -tools
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Sam
50 Days Ago
Better shadercompile icon for tools Add button to edit shader with VSCode or any editor of choice, Clean up ReadVfxFile function Remove Sandbox.Shaders.Base Add stub for postprocessing manager and postprocess base Iterating on post process manager and postprocess base Shut down sbox postprocess manager Merge branch 'master' of sbox
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Sam
52 Days Ago
Show (Dynamic) Recompile Shader button in tools if the used material has shader sources, including from addons Add recompile active shader function to tools, add shader compile icon
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Sam
53 Days Ago
Disable P4 functions Make VCS writer aware of an addon and write it to the addon folder Build file array taking all GAME paths in consideration Generate a dummy .ini file in the target addon folder to signalize to shader processor Better format shader compile progress if we are compiling ingame, notify which addon the shader is compiling to Further improve ingame logging formatting for some things on vfxcompile Reload shaders after ingame shader compilation is finished Add ModName string specifier to vfxcompile dll header
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Sam
57 Days Ago
Don't assert when Qt can't enumerate a special font family Merge branch 'master' of sbox Merge branch 'master' of sbox Yank DX9 and other unused stuff, better format groups.vpc Remove conflicting shaders from core/ Disable SM3_0 compilation entirely and conditionally ignore non-SM5_0 shaders Fix addon path on ReadVfxFile being inverted Use addon-aware ReadVfxFile method for VFX Compile Helpers Cleanup Merge branch 'master' of sbox
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Sam
2 Months Ago
Clean up unused stuff from ShaderCompile_CompileShaders Merge branch 'master' of sbox
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Sam
2 Months Ago
Move vfxcompile headers to Common fodler Make vfxcompile compile as an importable library Modify Vfxcompile to be hookable to materialsystem, expand methods to flexibilize how shaders will be compiled, add namespace to shared vfxcompile methods Add vfxcompile to materialsystem2 Expand shadercompile concommand, hook modified VFXCompile::CompileShaders method to it Merge branch 'master' of sbox
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Sam
2 Months Ago
Correctly state which addon a shader comes from for tools
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Sam
2 Months Ago
Clean up how vcs shaders are loaded
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Sam
2 Months Ago
Allow for shaders to be referenced or open from addons, modularize loaidng Initial methods to allow easy compilation of Vfx files in engine Reenable mat_reloadmaterials
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Sam
2 Months Ago
Add test shaders addon Add shadertest map, will be used in the long term for rendering reference Initial commit of user shader headers Merge branch 'master' of sbox
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Sam
2 Months Ago
Hardcode extra engine shader paths
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Sam
2 Months Ago
Add sbox to gameinfo SearchPaths so we can target it on dynamic shader compilation Make Vfx files be read from each searchpath rather than just Core and extend it to be supported by addons soon Add test concommand to force enable dynamic shader compilation
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