223,458 Commits over 3,684 Days - 2.53cph!

1 Hour Ago
Added hinges to the van doors
1 Hour Ago
Merge from explosions
1 Hour Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
3 Hours Ago
Backport more shadowcache code from cs2, start adapting lightbinner for new layout
3 Hours Ago
Match import fbx offsets exactly
4 Hours Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
4 Hours Ago
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5 Hours Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
5 Hours Ago
Wrap player input around IsLocallyControlled
5 Hours Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
5 Hours Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
5 Hours Ago
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6 Hours Ago
Merge from mission_improvements_may_24
6 Hours Ago
Fixed escape key not working anywhere
6 Hours Ago
viewmodel updates inc bolt states & triggers
6 Hours Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
.gitignore update, case sens changes
Today
viewmodel updates
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
Today
Fix node graph comment not saving position after resize
Today
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
Fixes Fix input to work on the controller
GameObjectControlWidget: allow opening prefabs in editor
Today
Merge from unity_2022.3.24
Today
Merge from main
Today
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
Today
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Today
More fucking around with Unity.AI.Navigation
Today
Link.IsNestedInput ActionGraph delegates can override input values
Removed some bullshit files, compile fix
Today
Analytics for asset warmup & prefab warmup
Today
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
Today
merge from fix_ammo_unload_drop
Today
merge from fix_pickafriend_dark_colors
Today
merge from fix_broken_minigun_delete_ammo
Today
merge from fix_place_foundation_under_floor/roof
Today
merge from reduce_server_tags/compact
Today
merge from tutorial_terrain_splat_issues
Today
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
Today
New Hair + Space Suit LODs
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
Today
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
Missed pathing files
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
Today
Use interfaces instead of attributes Unused GameObject.PreRender Component.OnStart works on components that don't implement OnUpdate
Added Ackermann steering to target
Today
Client IO lines parenting (missed some files)
Today
Today
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close