142,002 Commits over 4,383 Days - 1.35cph!

18 Minutes Ago
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39 Minutes Ago
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50 Minutes Ago
Fix inconsistent mortar mounting on terrain
52 Minutes Ago
main -> vendingmachine_ui_refresh
58 Minutes Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
1 Hour Ago
merge from main
1 Hour Ago
industrial electric furnace - texture wip updates - adjusted materials
1 Hour Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
2 Hours Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
3 Hours Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
5 Hours Ago
Implement surplus upgrade.
5 Hours Ago
Industrial Large Furnace - texture updates and added charcoal
5 Hours Ago
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6 Hours Ago
merge from mortar_prototype
6 Hours Ago
Fix compile error
merge from beard_setup
merge from parent
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Today
This fixture was messed up and missing all mesh LODs
Today
Skinning pass for cocoknight armour
Today
More shadow light cleanup.
Today
merge mortar_prototype to main
Today
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Today
Fix client predicted reloads not stopping on mortars
Today
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Today
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
Today
updated blendtree names
Today
adjusted wooden shutter collision
Today
Added walk footstep events
Today
Fix crash when shooting mortar :facepalm:
Fix compile error
Today
merge from Electric_Furnace_Workshop
Add spotilight and pulsing support
Today
Bone club Inventory sounds and Icepick tap sound changes
Today
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Roof structures LODs, colliders and prefabs
Today
Tweaks for updated light fixtures.
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Today
testlist
Today
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Today
Shutter A collision and LODs
Today
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Today
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Today
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Today
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Today
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windmill_fixes -> main