142,127 Commits over 4,383 Days - 1.35cph!

Yesterday
Fix another edge case with forceaddtoteam causing errors
Yesterday
Merge from main
Yesterday
Merge from viewmodel_early_disable_fix
Yesterday
Merge from main
Yesterday
3p mace deploy anim edited to match viewmodel
Yesterday
Swapped out cannon gibs for mortar
Yesterday
added MLRS bare (modding)
Yesterday
Picking up mortar gives back mortar.item instead of cannon.item
Yesterday
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
Yesterday
bulky sofa mesh col
Yesterday
fix for l shaped sofa not culling
Yesterday
Wood shutters lods and prefab setup
Yesterday
Fixed LODs on female bone armour
Yesterday
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
Yesterday
air raid sfx
Yesterday
Fixed player heads not appearing on small hunting trophy
Yesterday
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
Yesterday
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
Yesterday
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
Yesterday
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
Yesterday
Added ability to reorder existing sell orders by clicking and dragging it up/down
Yesterday
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
Yesterday
- Fixed search bar styling issues - More minor polish (some anims)
Yesterday
Yesterday
Light dye sets
2 Days Ago
Merge shaderlib fix from x86-64 * We will need this change here eventually anyway Block setinfo concommand Try to prevent infinite loops in model animation code Apply "boing" jigglebone fix from TF2 SDK PRs * Fixes some models becoming invisible due to jigglebones * ValveSoftware/source-sdk-2013/pull/1721 Fix crash with dropship at entity limit w/ strider container
Yesterday
Part2
Yesterday
Part 3
Yesterday
Apartment complex b LODs/baked LOds/prefab setup and colliders
Yesterday
More beard setup
2 Days Ago
Fixed players being able to access TC through the vending machine
2 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Days Ago
merge from fix_hover_loot_attachments -> main
2 Days Ago
merge from fix_privaddfriend_vis
2 Days Ago
add usedistance range check
2 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
2 Days Ago
merge from main
2 Days Ago
Short beard setup wip
2 Days Ago
merge from workshop_emission_intensity
2 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
2 Days Ago
merge from fix_cui_drabble_nre -> main
2 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
2 Days Ago
updated mortar animation idle pose
2 Days Ago
merge from fix_forceaddtoteam -> main
2 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
2 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
2 Days Ago
merge from fix_itemcontainer_take_leak -> main
2 Days Ago
Industrial Large Furnace - updated model, textures Updated manifest and localization
2 Days Ago
Add crossfade to mortar pose, fix animation handles not being released, fix animation handles not applying autoplay properly.
2 Days Ago
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention