223,981 Commits over 3,684 Days - 2.53cph!

Yesterday
Layout fixes
Yesterday
Hide the bullet in the magazine if the player has one bullet loaded
Yesterday
Final tweaks
Yesterday
Conversation screen styling updates
Yesterday
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
Yesterday
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
Yesterday
▆▋▍█▄▊▋ ▅▊ ▋▅▍▆ ▊▉█▉▄█▉▄▌▊▍ ▅▄▍▄▆▆ ▆▅ ▊▊▋ ▅▄▄▄▅▉▄▋ ▄▋▋▋ ▍▋▌▍▍ ▅▊▋▇ - ▄▍▆▄ ▊▊▌█ ▉▄▆▉▍▇ ▇█▄▇▍▍▅▉▆ █▆▄▆ █▇▇▍▄▍▇▅▄ ▌▍ █ ▍▆▇▉▊█ (▅▄█) ██▌▌▋ ▋▆█▋ ▋▌▊█▇▅ ▅▅▆▊▉ ▆▇▊▄▌ ▍▋▌▄ ▉▄▅▍▌▍ ▍█▅▆▅ (▄▊▆) ▄▅▌▉▌ ▆▇▉▆ ██▅▅▋ ▌▍▋▄ ██▆▋▊▊ ▉█▅▋▍▍▉█▉ ▄▊▌▄█ ▍▊▊▍▋▊ █▊▋▅▉▅█▅▊ ▆▄▆█▅
Yesterday
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
Yesterday
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
Yesterday
More customise menu progress
Yesterday
▆▉▅▉▆▅▍▄ ▅▇ ▆▌▉▉▋▍▍▉▇ ▍█▍▍▉▋ `█▉▉▅▄▋▄▄▉▇▄▋▇▇▌▉▍█▊▊▅▇▍▇▇()` █▅▆ ▌▍▆▉▉▌▌▊▇▍▅
Yesterday
▊▆█▇ ▌▇█▉ "▄▍█▄▌▄▄▇ █▍▇▉▇" ▊▌▅▊ ▋▊▍▍ ▆█▋▊ ▉▄ ▍▍▊▅▇▋▊▌▉▅ ▇▄▌▆ ▆▇▊ ▉▊▋▄█ ▆▊ ▄▊▉▊▌▉ (▊▇▆ ▄▄█▋▋▄ ▌▋▋ ▇▄▇▋▌▊▊▌▋)
Yesterday
▅▍▋ ▅▇█▄▄ ▍▉▋▆▅ ▉▇ ▊▄▇▇ ▅▆█▊▌▉▅▌▇▊ █▄▉▆▉▊▍ ▄▄▄▋▍ ▇▇ █▉█▊ ▌▅ ▄▆ ▆▌ █▉▋▆▌ ▉▆▊▋ - █▉▉▆▍▊▌ █▊▄▇▉▅▌ ▅▆▆▅█▍ ▅▉▆▌ ▋▌▍▍▊▅█▋
Yesterday
Merged doorcontroller_mergefix into main
Yesterday
Fixed NRE when clearing wire connections
Yesterday
more scaffolding
Yesterday
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
Yesterday
Add a public method to refresh a clan's data immediately
Yesterday
customise menu progress
Yesterday
▉▌▌▊▆ ▇▌▉▄▄▉▋ ▇▍█▇▅ ▄▅ █▆▋█▇
Yesterday
remove files that should be ignored Delete unicycle_frenzy.sln Update .gitignore
Yesterday
Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
Yesterday
Fixed crashes with NPC debug features Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
Yesterday
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
Yesterday
more scaffolding pieces
Yesterday
Allow random move point usage as fallback
2 Days Ago
Support old uncompressed tags alongside newer compressed tags
2 Days Ago
Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs
2 Days Ago
player update. exported/set up 3p hmlmg weapon anim set
2 Days Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set
2 Days Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
2 Days Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
2 Days Ago
Patched issue where heli could go and orbit a random zone far away for no reason
2 Days Ago
April 18th - Skins and scene changes
2 Days Ago
Pooling
2 Days Ago
Tesla Coils and Igniters no longer take damage when picked up
2 Days Ago
Customise menu progress
2 Days Ago
Merged doorcontroller_mergefix into main
2 Days Ago
Merge from favorites_fixes
2 Days Ago
Re-applied stone and wood gates changes
2 Days Ago
compile fix
2 Days Ago
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
2 Days Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
2 Days Ago
Fix storage adapters not able to be picked up when holding hammer
2 Days Ago
Way less liberal with the no go zone nearest edge calculation
2 Days Ago
Wip unicycle customiser
2 Days Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
2 Days Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
2 Days Ago
Centre default window positions to the screen, or main editor window where it's present
2 Days Ago
merge from patrol_heli_floor_clip