137,957 Commits over 4,324 Days - 1.33cph!

Today
Boxes DLC - improved ammo box icon, removed lid transparency
Today
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
Today
Show the correct rotate icon, not power icon, for the Rotate sail option.
Today
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Today
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
Today
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Today
Large Wooden Box Skins - updated icons to match community skins
Today
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
Today
Removed the prefab lookup in SleepingBag::CanBuildBed
Today
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
Today
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
Today
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
Today
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Today
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
Today
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
Today
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
Today
set component boxes to hidden on f1
Today
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
Today
Clear busy flag when loading BBS
Today
Fixed string lights slack not hanging using world pos
Today
merge from naval_update/io_boats
Today
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
Today
merged from buoyancy_sleeping_brick_fix
Today
set m15 entity to use r prop, zero'ed weapon root and set holster position
Today
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Today
renamed component_storage_boxes folder
Today
created pack sitem
Today
Meds Box - updated gibs and corpse mesh
Today
comps box updated textures and icon
Today
merge from divesite_spawn_optim
Today
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
Today
merge from divesite_spawn_optim
Today
merge from indirect_instancing
Today
rebase on main
Yesterday
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
Yesterday
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
Yesterday
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
Yesterday
Include magnet crane and door animations in server build
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Fix biome layer getting removed somehow from material
Yesterday
Merge from fix_console_log_startup
Yesterday
Merge from parachute_hotbar
Yesterday
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Yesterday
Merge from boat_aim_sway
Yesterday
Merge from growable_menu_changes
Yesterday
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Yesterday
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Yesterday
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Yesterday
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