135,810 Commits over 4,293 Days - 1.32cph!

2 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
2 Days Ago
merge from main
2 Days Ago
frameless canvases - moved tape outwards to improve tiling
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
2 Days Ago
Merge from parent
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from small_engine_colliders_fix
2 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
2 Days Ago
Paintable windows are destroyed when a player boat sinks
2 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
2 Days Ago
Started work on setting up performance tests for shadow presets
2 Days Ago
meds box guide mesh and gib surface property on prefab
2 Days Ago
adaptor position on scrap, stone, ammo, explosive box
2 Days Ago
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2 Days Ago
Merge from artist_pack_dlc
2 Days Ago
Merge from main
2 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
3 Days Ago
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3 Days Ago
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3 Days Ago
artist pack deployable sounds
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Merge from naval_update
3 Days Ago
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3 Days Ago
Merge from naval_missions
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
Merge from parent
3 Days Ago
Merge from naval_update
3 Days Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
3 Days Ago
Merge from naval_missions
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
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3 Days Ago
Update manifest (manifest)
3 Days Ago
Update manifest (prefabs)
3 Days Ago
merge from naval_update
3 Days Ago
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3 Days Ago
Optimise HasRequiredItem
3 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
3 Days Ago
Tweaked colliders on the small engine deployable prefab
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Only show block and deployable limits if enabled and above a threshold.
3 Days Ago
NRE fix for construction with no deployable component (building blocks)
3 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
3 Days Ago
Always show the edit/finish options but show an error toast when on cooldown.
3 Days Ago
merge from main -> fix_manifest_errors
3 Days Ago
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates