135,794 Commits over 4,293 Days - 1.32cph!

Merge from main
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
Today
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Today
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Yesterday
artist pack deployable sounds
Yesterday
merge from main
Yesterday
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Yesterday
Merge from naval_update
Yesterday
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Yesterday
Merge from naval_missions
Yesterday
merge from main
Yesterday
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Yesterday
Merge from parent
Yesterday
Merge from naval_update
Yesterday
Regenerating the manifest added new pooled strings to it (not concerning at all)
Yesterday
Merge from naval_missions
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Update manifest (manifest)
Yesterday
Update manifest (prefabs)
Yesterday
merge from naval_update
Yesterday
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Yesterday
Optimise HasRequiredItem
Yesterday
force_update_trigger_bypass -> main (yolo, sorry QA)
Yesterday
Tweaked colliders on the small engine deployable prefab
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Only show block and deployable limits if enabled and above a threshold.
Yesterday
NRE fix for construction with no deployable component (building blocks)
Yesterday
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
Yesterday
Always show the edit/finish options but show an error toast when on cooldown.
Yesterday
merge from main -> fix_manifest_errors
Yesterday
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
Yesterday
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Yesterday
merge from artist_pack_dlc
Yesterday
Phrase update
Yesterday
Kill boat during load if it saved when sinking
Yesterday
merge from naval_update
Yesterday
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Yesterday
Localized the boat building UI Disable tooltip when empty
Yesterday
fix ornate frame label placement
Yesterday
Bunch more wip/experiments
Yesterday
Paintable Reactive Target - Updated textures
Yesterday
merge from artist_pack_dlc
Yesterday
merge from naval_update
Yesterday
Fixed the microscopic ghost ship map markers
Yesterday
sulfur box append to adaptor allow collision group
Yesterday
ran manifest, icon manifest and localization
Yesterday
sulfur box prefab and item setup