135,791 Commits over 4,293 Days - 1.32cph!

Today
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Today
artist pack deployable sounds
Today
merge from main
Today
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Merge from naval_update
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Merge from naval_missions
Today
merge from main
Today
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Today
Merge from parent
Today
Merge from naval_update
Today
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
Merge from main
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Today
Update manifest (manifest)
Today
Update manifest (prefabs)
Today
merge from naval_update
Today
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Today
Optimise HasRequiredItem
force_update_trigger_bypass -> main (yolo, sorry QA)
Today
Tweaked colliders on the small engine deployable prefab
Today
merge from main
Today
merge from main
Today
Only show block and deployable limits if enabled and above a threshold.
Today
NRE fix for construction with no deployable component (building blocks)
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
Today
Always show the edit/finish options but show an error toast when on cooldown.
Today
merge from main -> fix_manifest_errors
Today
Fix a regression with func_tracktrain * It a portal2/csgo change, weirdly Minor cleanups Duplicator tool changes * Improve rendering of the dupe bounds when intersecting with world * Improve dupe spawn position calculation to avoid spawning in walls * Show selected dupe name/icon in context menu Final finger poser mod support updates
Today
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
Today
merge from artist_pack_dlc
Today
Phrase update
Yesterday
Kill boat during load if it saved when sinking
Yesterday
merge from naval_update
Yesterday
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Yesterday
Localized the boat building UI Disable tooltip when empty
Yesterday
fix ornate frame label placement
Yesterday
Bunch more wip/experiments
Yesterday
Paintable Reactive Target - Updated textures
Yesterday
merge from artist_pack_dlc
Yesterday
merge from naval_update
Yesterday
Fixed the microscopic ghost ship map markers
Yesterday
sulfur box append to adaptor allow collision group
Yesterday
ran manifest, icon manifest and localization
Yesterday
sulfur box prefab and item setup
Yesterday
sulfur box greybox
Yesterday
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Yesterday
merge from naval_update