198,617 Commits over 4,140 Days - 2.00cph!

2 Days Ago
Fixed some legacy skins not loading
2 Days Ago
Fix heavies walking into players
2 Days Ago
Consistent drag controls regardless of framerate
2 Days Ago
Fix shotgun location in hand
2 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
2 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
2 Days Ago
Fixed store extra items not working for untagged old items
2 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
2 Days Ago
Fixed gmad/gmpublish looking for steamapi in wrong dirs
2 Days Ago
Removing apparent leftovers of novint stuff in inputsystem More projects build for win64 Moving internal steamapi lib locations on windows to match x86-64
2 Days Ago
Fixed old skins not loading
3 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
3 Days Ago
Ensure hit entity isnt null first
3 Days Ago
Subtract 125654 breaks the whole game
3 Days Ago
merge from /main/nametag_clipping_fix
3 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
3 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
3 Days Ago
merge from new_menu
3 Days Ago
merge from main
3 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
3 Days Ago
tugboat_rug_fix -> main
3 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
3 Days Ago
Fixed bag opening modal nre
3 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
3 Days Ago
Updated blend material on rugs
3 Days Ago
Cleanups from main Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Minor cleanup Remove MAX_TEXLIGHTS limit from VRAD Update prop water level calculation More accurate water level for props, so props half submerged are no longer considered fully submerged. Explosion code now updates the water level before checking, so RPGs can properly explode floating props now Increase physgun_maxrange maximum value to 32k Fixed a crash with CLuaInterface::IsType
3 Days Ago
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3 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
3 Days Ago
Premium modal styling updates
3 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
3 Days Ago
Fix compile error Update filesystem_init.cpp Fixed a crash with CLuaInterface::IsType
3 Days Ago
tugboat_rug_fix -> main
3 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
3 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
3 Days Ago
3 Days Ago
oil rig foot collision, lods
3 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
3 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
3 Days Ago
Merge from lightup_hazmat_codelock_pips
3 Days Ago
merge from iconrenderer_improvements_batch -> main
3 Days Ago
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3 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
3 Days Ago
3 Days Ago
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3 Days Ago
toolbar_compile_simulator -> main
3 Days Ago
Fixed items with no skins loading indefinetely
3 Days Ago
Strip from build
3 Days Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
3 Days Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
3 Days Ago
fish crate model, textures, prefabs more set dressing on ship