130,502 Commits over 4,232 Days - 1.28cph!

3 Days Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
3 Days Ago
fix display scaling and random rotation, assign a bunch of item category overrides
3 Days Ago
footer buttons on sorting
3 Days Ago
Final optimisation on floating walkway pieces
3 Days Ago
Scientists normals fix
3 Days Ago
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3 Days Ago
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3 Days Ago
Flare animation updates
3 Days Ago
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3 Days Ago
fixed static tarp materials having wind enabled
3 Days Ago
material simplifications on temperate_portacabin_building_300_600
3 Days Ago
Merge from naval_update
3 Days Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
3 Days Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
3 Days Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
3 Days Ago
shadow proxy mesh for smallOceanWreckBuoy
3 Days Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
3 Days Ago
made ProceduralMapEmpty more empty
3 Days Ago
merge from main
3 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
3 Days Ago
merge from rpg_storepage
3 Days Ago
merge from deepsea_terraintexturing_leak
3 Days Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
3 Days Ago
Updated RPG store video
3 Days Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
3 Days Ago
RPG steam icon
3 Days Ago
Fixed RPG store page using the wrong atlas
3 Days Ago
HeavyPlatePants repose/lods
3 Days Ago
HeavyPlateJacket repose/lods
3 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
3 Days Ago
merge from engine_improved_fuel_access
3 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
3 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
3 Days Ago
merge from floating cities
3 Days Ago
merge from naval update
3 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
3 Days Ago
Merge from parent
3 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
3 Days Ago
Merging main to main/fpbuild_jenkins
3 Days Ago
Updating flare rig joints
3 Days Ago
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3 Days Ago
FC barge 3600/4200 shadow proxies
3 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
3 Days Ago
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3 Days Ago
Merge from main_merge_31_oct_try_again
4 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
4 Days Ago
Fixed wonky 3P chainsaw orientation.
4 Days Ago
Merge from shiplighting
4 Days Ago
Merge from foliage_instancing
4 Days Ago
Merge from (parent) naval_update.