141,375 Commits over 4,352 Days - 1.35cph!

Yesterday
prefabs/ammo ok prefabs/building ok
Yesterday
Updated Electric Furnace Skinnable Asset
Yesterday
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
Yesterday
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
Yesterday
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
Yesterday
Yesterday
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Yesterday
vehicles folder ok
Yesterday
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Yesterday
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
Yesterday
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
Yesterday
industrial shelves - created shelf material colour variations.
Yesterday
industrial shelves - moved textures to its own folder.
Yesterday
Automated test suite
Yesterday
Merge from visual_config
Yesterday
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Yesterday
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Yesterday
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
Yesterday
testlist export
Yesterday
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Yesterday
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Yesterday
basic test that boat can be pasted and is floating in water
Yesterday
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Yesterday
poker bandana setup
Yesterday
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Yesterday
Setup all three workbench upgradeVisualPoints. Set as servercull.
Yesterday
Add placeholder placement transforms to Workbench1
Yesterday
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
Yesterday
Merge from main
Yesterday
Yesterday
Started adding support for cached spot light shadows
Yesterday
renaming some outliers left from previous folders, mostly _displ and _transmission types
Yesterday
Oven Textures and LOD0
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Fix repair item target for the base industrial wall light (only did the variants before)
Yesterday
merge from main
Yesterday
Merge from test
Yesterday
Merge from main
Yesterday
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Yesterday
merge from new_console-ui
Yesterday
Allow TAB to cycle tabs from the console if the auto complete is hidden
Yesterday
Fixed console never creating new bucket entries based on time
Yesterday
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
Yesterday
Fixed info not being copyable in the player info panel
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
Yesterday
Merge from paint_pool_fix2
Yesterday
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool