131,738 Commits over 4,232 Days - 1.30cph!

Yesterday
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
Yesterday
Bunny hat repose
Yesterday
merge from health_info_popup_qol -> main
Yesterday
Sapcesuit repose/lods
Yesterday
Fix front turret rotation clamping not working properly at offset boat rotations
Yesterday
Adding gibs for explosives component box
Yesterday
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Yesterday
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Yesterday
Allow tugboat in deep sea
Yesterday
Simple sight update, Icon, textures, prefab and materials.
Yesterday
merge from naval_update
Yesterday
Make sure to clear the deep sea billboard list after killing them
Yesterday
Merge from parent
Yesterday
Fixed typo on boat building privilege
Yesterday
Quick refactor/cleanup
Yesterday
Fixed mesh islands not quite blending the same way as their proper terrain parents.
Yesterday
space station building skin models and gibs files
Yesterday
Merge from parent
Yesterday
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
Yesterday
Remove some dead code
Yesterday
added ambience list and defenirion for PTBoat Stings
Yesterday
Bunny ears repose re-commit
Yesterday
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
Yesterday
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
Yesterday
subtract 137213
Yesterday
Paintball Gun - update model and bake with fixes
Yesterday
Minor fix on heavy scientist hand
Yesterday
added creak audio stings to the PTBoat ambience
Yesterday
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
Yesterday
Bunny Ears repose
Yesterday
Disabled wind on tarp_static_blue material
Yesterday
Nomad Suit repose/lods
Yesterday
Tiger mask repose
Yesterday
DragonMask repose
Yesterday
added an icon to boat ladder
Yesterday
Oxmask repose
Yesterday
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Yesterday
Merge from largevehicle_groundwatch
Yesterday
Merge from parent
Yesterday
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
Yesterday
Remove leftover debug message from ElectricWindmill
Yesterday
Remove leftover debug message from ElectricWindmill
Yesterday
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Yesterday
merge from main/naval_update/boat_plank_sounds
Yesterday
merge from main/naval_update/boat_wheel_sounds
Yesterday
sounds for most of the modular boats and related deployables (few bits still WIP)
Yesterday
Triangle fan cells wip
Yesterday
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Yesterday
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Yesterday
scientist_boat_ai -> naval_update