136,524 Commits over 4,324 Days - 1.32cph!

Yesterday
less ambient occlusion after all
Yesterday
merge from main
Yesterday
disabled batching on roof decal meshes as it fucks the rendering of decals up
Yesterday
fixed smoothness of softside stone wall being empty
Yesterday
polish on atlas textures with AO pass reinforced where skulls are
Yesterday
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Yesterday
Added a UI display if redo shot has been bound
Yesterday
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
Yesterday
Merge from main
Yesterday
Merge from naval_update
Yesterday
Fixed missing terrain collider on tropical island 1
Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from naval_update
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
Fixed arms visible in skin viewer when inspecting the SKS
Yesterday
Merge from main
Yesterday
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
Yesterday
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Yesterday
Better error message when placing something on a player boat that has vehicle large layer excluded
Yesterday
Small changes on HorseMask and updated textures
Yesterday
Merge from main (PlayerAnimation.controller conflict, merged automatically)
Yesterday
Small display lighting tweak.
Yesterday
File organization
Yesterday
Signal computer polish.
2 Days Ago
Signal computer improvements, part 1.
2 Days Ago
Final tweaks for the ambient black crush fix.
3 Days Ago
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4 Days Ago
signal computer transmit sound tweaks
4 Days Ago
signal computer transmit sound
4 Days Ago
merge from main/naval_update/sound_polish
4 Days Ago
merge from main/naval_update
4 Days Ago
cannon sound polish
4 Days Ago
sail sound polish
4 Days Ago
play a more agressive water movement sound when modular boats move quickly
4 Days Ago
deep sea island and ghost ship ambience tweaks
4 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
4 Days Ago
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4 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
4 Days Ago
Deep sea signal computer LODs and col
4 Days Ago
Remove more unused HUD elements from builds HUDShouldDraw gets called for cl_showfps panel (when active) Remove more unused GameUI stuff Fixed crashes with certain material proxies when used on static props More minor cleanups sv_showimpacts draws server hitboxes in blue color Init QAngle to 0,0,0 on creation Fixed player hitboxes in vehicles at odd angles Fixed some player animation/hitbox desync * Vehicle animation poseparameters were not set serverside * Player "grab ear" animation was not playing serverside Restore sv_showhitboxes (cheat protected) Pull Request: Added color support for Arctic player model
4 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
4 Days Ago
Deepsea signal computer mesh and prefab edits
4 Days Ago
merge cannon window clipping fix
4 Days Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
4 Days Ago
Update: ServerProfiler.Core - more method annotation exclusions - release bins built from c969bbab Mostly focused on reducing the overhead of Scientists2's FSM evaluation and getting rid of injected Burst codegen gunk Tests: craggy in C+S editor, entered deep sea, went to ghostship to wake up scientists, took a snapshot
4 Days Ago
Updated HorseMask