140,816 Commits over 4,352 Days - 1.35cph!

Today
enable snapping, fix bounds
Today
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Today
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
Today
Merge: from main
Today
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
Today
Fix buoyancy batching leak warnings in the editor
Today
fix sound occlusion
Today
merge from useplayerupdatejobs3
Today
Fix for ocean topology missing around certain rivers
Yesterday
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
Yesterday
merge from main
Yesterday
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
Yesterday
Yesterday
Rename
Yesterday
bunny costume store icon and square images for steam
Yesterday
move audio deploy to rpc (for now), code gen
Yesterday
Unitask metas appeared only after opening editor, committing that
Yesterday
Use bitwise and for entity flag checks like on main
Yesterday
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
Yesterday
Merge from main
Yesterday
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
Yesterday
setup salvaged hammer refresh world/projectile/entity prefabs
Yesterday
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
Yesterday
roll back gestures in playeranimation controller
Yesterday
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
Yesterday
▅▋▄▊▋▋▄ ▍▉▍▇ ▆▌▉█▄▄▇▇
Yesterday
Re exporting anims with out of date hierarchy
Yesterday
Codegen and made UI_Console_CommandList partial
Yesterday
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
Yesterday
Updating skinning and burstcloth for pilot hazmat
Yesterday
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
Yesterday
Yesterday
adjusted ao of water wheel
Yesterday
setting up salvaged hammer refresh viewmodel prefab and anim events
Yesterday
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
Yesterday
merge from playerrigupdate2
Yesterday
More hair setup, dye sets
Yesterday
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
Yesterday
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
Yesterday
merge from main
Yesterday
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Yesterday
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
Yesterday
ElectricWaterWheel compile fix
Yesterday
set rustige egg gems to be opaque
Yesterday
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
Yesterday
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
Tweaked shared convar colors again