131,756 Commits over 4,232 Days - 1.30cph!

- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
Today
Set default EditFinishUseInterval to 1 second.
Today
Frog boots repose
Only fill fuel to 50
Evaluate water height at water positions and spawn y at that rather than possibly under water
Today
Npc aim refactor progress
naval_update -> scientist_boat_ai
Today
Check textures for null in ApplyMipLevels()
Today
Check textures for null in ApplyMipLevels()
Today
Merge Indirect Instancing Fixes
Today
* Store local bounds so that new world bounds can be derived when an instance moves * Emit a warning when a unit cube is assumed for bounds * Don't actually try calculating worldBounds for Unity, it gets really messy when things move around * Use the new local bounds for the debug overlay as well * Add some null checks in MotionList * Add BroadcastTransformUpdate() to force-update the instance transform regardless of motion state
Today
roof conditionals visual polish various fixes
Today
Cannon animation polish pass
ak charm anchor position tweak
Today
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
mp5 charm setup
Today
roof block model transforms reset, removed duplicate gibbable scripts
Updated charm list
AK charm setup
backpack charm texture updates
Today
Updated deep sea map marker tooltip wording
Today
Merge from client_cache
Today
Wellipets hat repose
Today
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
Today
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
Abyss Hazmat repose/lods
Today
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
Today
Today
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
Today
Added BoatBuildingStation.Client partial, moved some code.
Today
▍▅▇▋ █▋█▅▄▍ █▋▉▉▉ ▌▆▅ ▌▊ ▅▉'▊
Today
IsBoatFullyContained uses cached blocks
Today
▆▅█ ▆▇▉▆▊▅▇▇▆▋.▌▊█▆▌▊▍▆▌█▄▊▄▌▋▋() █▅▊▊▋ █▍▋▉ ▊▊█▋▅▄ ▊▇▌▅▉. ▉█▌▅▍▅ █▊▇▉▆▋█▍▋▆▊▊▄█▋▋▊() ▅▍ ▉█▊ ▇█▇▆▊▆ ▆▍▆█▊. ▉▄▆▇▄█▍ ▍▌█▌▍▊▌▋▌▋▋▊▆█() ▊▋ ▇▍▅ ▄▅▆▋▋ ▍▆▄█▇
Today
Created a command to fill the players inventory with random items. Its functional but still need some more work.
Today
Client part caching wip
Today
merge from main
Today
merge from naval_update
Today
Merge from parent
Today
network++
Today
merge from playable_monument_scenes
Today
birthday hat - fix / added ground light to illuminate the area when enabled by the player
Today
Compile fix
Today
merge from cannon_improvements
Today
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
Today
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
scientist_boat_ai -> naval_update
spawn setting change again
Today
Increase LOD0 distance on steering wheel
Today
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating