131,867 Commits over 4,232 Days - 1.30cph!

Today
Check if boat can be edited before dock and edit
turretsv2 -> naval_update 🎉
Compile fixes for shared aiming method
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
Today
LCD related stuff & lighting
Today
christmas wall- and ceilingpaper updates
Today
Merge from naval_update
Today
Adding wick virtial position anim clip
Today
Block accidental admin kills on floating cities and islands
Today
Added tactical gloves to the skin viewer (will need a new posed mesh)
Lerp to 0,0 properly on reload (mostly affects the front turret)
Smoooooooth(er)
Cleaned up the front turret aiming system
Today
added space station building skin sitem and hooked up - still needs icon
Today
▆█▇▄▄ ▍▅▉▆ ▍▇▄▋▇▋▆█_█▆▄██▉▍▉▇▋▇▌-▅▌▊▇▌▇█▄▅▆
Today
▋▅▊▌▉▄▊ ▄▅▊▉▆▄▋▄▉▍ ▌▅▊▇ ▆▇▊█ ▋▌▋▉▇█▇ + ▍▋▍█▅█ + ▅▄▆▍▊█▅█ + ▅▍▅▉▊▍ ▄▆▉▉▋ ▍█▌▅
Today
boat planner blueprints missing files
Today
Phrase update
Today
Compile fix
Today
Implement boat decay
Today
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
Today
▄▄▋▇█ ▍▉▉▆ ▄█▋▆▅▅▆▄_▉▍▍██▅▅▋▆▌▇▊-▋▍▉▅▊▉▅▇▋▍
Today
▉▋▄▅ ▍▄▅ ▄▅▊▋▍▉▊ █▉ ▊▍▍▉▆▆▍▌ ▊▉ ▄▋▇▍▉▆▋▉, ▅▄▉ ▄ ▋▉▄ ▋▄▉▍▇█ ▌██▊▇▆ ▊▍▆ ▋▅▉▇▄▇▊▆▅█
Today
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
Today
merge from main
Today
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
Replicate seat changes of naval_update branch
Today
Simplified collision on some floating walkway pieces, switched to box colliders
Today
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
naval_update -> pt_boat_turrets
Today
cherry picking from turret_animation_alignment_fix
turret_animation_alignment_fix -> naval_update
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
Today
fixed some broken steam id issues on xmas wallpaper
Today
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
Today
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
Today
merge from deep_sea
Today
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
Today
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
Today
Added floating city 4 to the deep sea
Today
merge from naval_update
Today
Reindeer antlers headband reposed
Today
Set deep sea wipe cooldown default to 1 hour (was 2)
Today
Reposed Outbreak Scientist
Today
Merge from parent
Today
merge from main, will need to re run skins
Today
Changing lr300 space skin settings to fix splitting of mesh in fbx
Today
christmas wallpaper textures and material