136,997 Commits over 4,324 Days - 1.32cph!

Today
last one, texture setting adjustment for boxes and reducing AO texture size
Today
more texture setting adjustment for boxes and reducing AO texture size
Today
texture setting adjustment for boxes and reducing AO texture size
Today
charcoal box matrix added, prefab adjustments, corpse added, icon rendered, loca updated, AO texture reduced to 1k
Today
wip comps box fbx update
Today
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
Today
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
Yesterday
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Yesterday
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Yesterday
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
Yesterday
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
Yesterday
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
Yesterday
Fixed possible NRE when looking at an object thrown into a small ramp
Yesterday
merge from bbs_exploit_fix_v2
Yesterday
merge from lowfps_oven_improvements
Yesterday
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
Yesterday
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Yesterday
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
Yesterday
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Yesterday
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Yesterday
merge from guntrap_leak_fix
Yesterday
merge from fix_texture_streaming_naval
Yesterday
merge from bbs_overlapping_building_construction
Yesterday
merge from hold_type_swap_footstep_fix
Yesterday
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
Yesterday
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
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2 Days Ago
merge from Frame_Playerboats
2 Days Ago
merge from artist_pack_dlc
2 Days Ago
merge from smallartistframe_placement_fix
2 Days Ago
merge from artistpack_storepage
2 Days Ago
merge from paintballgun_viewmodel_fix
2 Days Ago
merge from boat_destroy_ents_fix
2 Days Ago
Fixed small artist canvas frame being placeable on top of itself
2 Days Ago
merge from strenghtenedwindow_rugs_fix
2 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
2 Days Ago
Set paintable window glass collider layer to Construction too
2 Days Ago
Restored strengthened window glass collider layer to Construction
2 Days Ago
Implement no respawn icon for player boats
3 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
3 Days Ago
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3 Days Ago
Fix null exception when quickly switching between paintball guns
3 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
3 Days Ago
subtracting 142870 naval_update merge
3 Days Ago
merge from island_shore_seam_fix
3 Days Ago
merge from minor_turret_adjustments