142,727 Commits over 4,383 Days - 1.36cph!

Today
Fixed ghost ship loot spawning unparented and on top of each other
Today
Remove now empty entry in KillAllAnimals mission objective asset
deployable_snapping_fix_2 -> main
Today
Fix another reference to the old wolf in the trophy data
Today
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
Cleanup
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
Today
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Today
Today
Minor lens flare tweaks.
Today
update apartment_complex_monument/prototype
Today
Update manifest
Today
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Today
Codegen
Today
Merge from main
Today
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
Today
merge from main -> apartment_complex_monument
Today
S2P'd some stuff to fix compact ceiling light regression.
Today
Reapply the increased building blocked + added safezone from the merge
Today
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
Merge from 3p_spectator_improvements
Fix potential NRE when starting debug camera
Today
merge from main
Today
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Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Make ragdolls respect setlightingorigin input again Double bone cache limit
Today
Take scrap from the apartment every 30m for rent payment
Today
Remove TC prefab from medium apartment
Today
merge from main
Today
merge from main
Today
merge from automated_testing
Today
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
Today
removed duplicate asmdef refs
Today
Added baked textures for the LODBakerTestPrefab
Today
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Today
Fix oilrigs not having navmesh when outside of map bounds
Today
Apartment bed prefabs and lods
Today
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
Today
Updated the LOD Baker to take into account per-mesh instance transformations and materials
Today
Potential fix for ResetPath error spam
Today
merge rust_relay_server -> main
Today
edited 3p sprint update anim
Today
Update second gingerbread npc, should fix nre
Today
Skinning update for wooden armour jacket
Today
Update source entity of wolf corpse, should fix broken head trophy
Merge from viewmodel_early_disable_fix
Move viewmodel clear config file
Today
merged main -> rust_relay_server
vendingmachine_ui_refresh -> main
Today
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms