139,385 Commits over 4,352 Days - 1.33cph!

Today
merge from creative_freebuild_fix
Today
apartment door fixes. mip streaming on textures, set srgb to greyscale
Today
Optim: main thread integrates results from subs gathering tasks while waiting for them to complete Tests: unit tests
Today
Optim: allow main thread to steal one of tasks update subscription tasks Makes single-player path alloc free. Tests: unit tests
Today
Merge from item_mod_radial_menu
Today
merge from /indirect_instancing
Today
rebase on main
Today
manifest apartment doors and other prefabs in static folder updated
Today
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
Today
Optim: use persistent added/removed lists instead of pooled ones Tests: ran unit tests
Today
fixed some pivot issue on door.apartment.b that had it offset compared to others
Today
Bunch of refactoring, shared menu option add function, rework helper functions. Add toggle on/off translation phrases.
Today
Merge: from sv_occlgroups_fix_reinit - Bugfix for ServerOcclusionGroups NRE for players with custom init flow - Unit tests Tests: ran unit tests
Today
More refactor/cleanup
Today
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
Today
Move to a partial. Add FromOwner checks
Today
Flags cleanup.
Today
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
Today
Add keybind to UI
Today
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
Today
Update Firewood Prop LOD Distances and Prefabs Optimized Firewood Prop LODS
Today
Merge from main
Today
Merge: from serverprofiler_linux_fix - Bugfix for server profiler recoirding empty streams or infinitely recording on Linux Tests: perfsnapshot on Ubuntu
Today
Bugfix: ServerProfiler - fix profiler failing to record due to uninitialized variable - release bins built from fe80de3c Tests: ran perfsnapshot on a server on ubuntu 20.04 in wsl
Today
Merge from vertex_normal_debugger_tool
Today
Merge from main
Today
exported 3p idle anims for the arcade
Today
Merge from indirect_instancing_motion_vectors
Today
Merge from indirect_instancing_shutter_frame_fix
Yesterday
Merge from weather_fix
Yesterday
Merge from midijack_win11_update
Yesterday
Merge from deep_sea_planter_fix
Yesterday
Merge from lantern_deployable_on_rock
Yesterday
Merge from mature_stage_duration
Yesterday
Make charms field private on viewmodel
Yesterday
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
Yesterday
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
Yesterday
Merge from main
Yesterday
Adjust grid on full screen dialog
Yesterday
Load fix Fix escape not closing attachment screen
Yesterday
Basic flow for swapping out attachments at any time via inventory screen
Yesterday
Unsaved 3p rotator changes
Yesterday
Kiosk trim textures continued
Yesterday
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Yesterday
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
Yesterday
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Yesterday
more cleanup of charms folder, rebuilt prefabs of both v and w ,first pass on w
Yesterday
Merge from main