143,361 Commits over 4,383 Days - 1.36cph!

3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
tweaked relay server restart method
3 Hours Ago
Mortar animation and camera updates
3 Hours Ago
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3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Upgrade items initial inventory sounds
3 Hours Ago
Adding military idle animation set
Rin
4 Hours Ago
Initial Mortar Ammo damage pass
4 Hours Ago
merge from fields_mismatch_cleanup
4 Hours Ago
missing nonserialized attribute
4 Hours Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
4 Hours Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
4 Hours Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
4 Hours Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
4 Hours Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
4 Hours Ago
exported updated 3p ak47 and rock run anims
5 Hours Ago
Merge from main
5 Hours Ago
merge rust_relay_server -> main
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
made AttemptRestart a little bit more robust
5 Hours Ago
merge from automated_testing
5 Hours Ago
Test list
5 Hours Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
5 Hours Ago
merge main -> rust_relay_server
5 Hours Ago
ensure sendThread can start up if disabled from start
5 Hours Ago
better property mismatch logging
5 Hours Ago
merge from main
5 Hours Ago
merge from automated_testing
5 Hours Ago
CI testlist
5 Hours Ago
Excluded some prefabs from BaseCombatEntity tests Test list
5 Hours Ago
Test list
5 Hours Ago
Sprinkler tests cleanup and fixes
6 Hours Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
6 Hours Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
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Today
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
Today
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
Today
Subtract 150051 (introduced stepping issues)
Today
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binoculars_fix -> main
Ensure range transform respects ui scale
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles
Today
Fix invisible collider on mortars blocking mounting/restricting movement, Fix first person animations on mortar, override eye position to fix animators moving it back in Update.
Player seed work
Today
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