135,800 Commits over 4,293 Days - 1.32cph!

Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
Today
UZI Blockout Update
Today
renamed scrap frames to shutter frames in name and description json
Today
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
Merge from artist_pack_dlc
Paintball gun viewmodel change somehow missed commit
Today
Fixed naval scientist suit missing name
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
Today
Unlit bulb mesh cull distance from 100 to 20.
Today
added material to baked paintball mesh and added to lodgroup
Today
Merge from parent
Today
Merge from parent
Today
Merge from main
force_update_trigger_bypass -> main
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
Today
Better glass
Today
Adjusted the lightbulb material.
Today
Frame lighting
force_update_trigger_bypass -> main
Dont need extra force update check
Today
merge from steaminventory_scroll_fix
Today
Attempt at fixing the steam inventory menu only showing one line when open for the first time
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
Today
Removing unecessary step from Jenkinsfile that was used for debugging purposes
Today
merge from testrunner_window
Today
Minor button tweaks
Today
Compile fixes
Today
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Today
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
Today
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
Yesterday
Adjusted safezone params to be max depth
Yesterday
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
Slightly delay BakeDragAngles on init
Yesterday
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
Yesterday
merge from main
Yesterday
merge from naval_update
Yesterday
Better check for helicopter smuggling when crossing to the deep sea
Yesterday
merge from main
Yesterday
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
Yesterday
merge from main
Yesterday
frameless canvases - moved tape outwards to improve tiling
Yesterday
merge from artist_pack_dlc
Yesterday
Tweaked light-up frame sockets so they don't stick in wall too much
Yesterday
Merge from parent
Yesterday
Merge from naval_update
Yesterday
Merge from small_engine_colliders_fix
Yesterday
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
Yesterday
Paintable windows are destroyed when a player boat sinks