135,650 Commits over 4,293 Days - 1.32cph!

5 Hours Ago
Added XS frameless canvas, ran manifest
5 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
Moved the paintable reactive target in the artist pack folder too
5 Hours Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
6 Hours Ago
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6 Hours Ago
LOD fixes variable zoom scope
6 Hours Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
6 Hours Ago
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Merge from artist_pack_dlc
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
Today
Paintball gun - new ammo material updates
Today
exported paintable target rig with latest mesh
Today
Remove cannon barrel z offset on root for all animations
Today
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
Today
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
Merge from main
Today
Simplify wooden collision
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
Today
Merge from Main
Today
armor box prefab updated
Today
merge from artist_pack_dlc
Today
BakeBallPositionsToVertexColor compile fix
Today
merge from artist_pack_dlc
Today
random meta keep deleting itself
Today
Fixed reactive target not paintable
Today
Merge from parent
Today
Merge from small_engine_col_simpler
Today
Fixed paintable window ground watch
Today
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Today
Holosight refresh update
Today
More rotation fixes on all frames Fixed large light up frame sticking into walls
Today
cannnon ball world model
Today
Handmade Sight LOD fixes
Today
Standing frames rotation fix
Today
merge from hopper_shader_test
Today
cherrypick from 141464
Today
set deploy rotation on frames to 90
Today
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
Today
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Today
Impact splat colours vertex driven, so that we don't need a ton of mats.
Today
toggled rotate on deploy and after deploy on frames
Today
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Today
Merge from naval_update
Today
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Today
Merge from floating_cities
Today
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Today
Merge from boatplanner_worldmodel
Today
Merge from artist_pack_dlc
Today
Merge from naval_update
Today
Ensure InitLOD is called before GetBounds, prevents unit cube bounds