140,706 Commits over 4,352 Days - 1.35cph!

4 Hours Ago
merge from main
4 Hours Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
5 Hours Ago
5 Hours Ago
Rename
5 Hours Ago
bunny costume store icon and square images for steam
5 Hours Ago
move audio deploy to rpc (for now), code gen
5 Hours Ago
Unitask metas appeared only after opening editor, committing that
5 Hours Ago
Use bitwise and for entity flag checks like on main
5 Hours Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
5 Hours Ago
Merge from main
6 Hours Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
6 Hours Ago
setup salvaged hammer refresh world/projectile/entity prefabs
Today
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
Today
roll back gestures in playeranimation controller
Today
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
Today
▅▋▄▊▋▋▄ ▍▉▍▇ ▆▌▉█▄▄▇▇
Today
Re exporting anims with out of date hierarchy
Today
Codegen and made UI_Console_CommandList partial
Today
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
Today
Updating skinning and burstcloth for pilot hazmat
Today
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
Today
Today
adjusted ao of water wheel
Today
setting up salvaged hammer refresh viewmodel prefab and anim events
Today
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
merge from playerrigupdate2
More hair setup, dye sets
Today
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
Today
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
Today
merge from main
Today
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Today
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
Today
ElectricWaterWheel compile fix
Today
set rustige egg gems to be opaque
Today
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
Today
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
Today
Merge from main
Today
merge from main
Today
merge from new_console-ui
Today
Tweaked shared convar colors again
Today
merge from waterwheel_deployable
Today
merge from new_console-ui
Today
Fixed inputfield culling issues after entering long strings
Today
Console command list is now a UI_Window, some refactoring and cleanup
Today
Added a fourth row to the hud components panel in the tools tabs
Today
Fix LOD extents validation, causing rendering issues.
Today
Changed color for shared convars
Today
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
Today
Changed deepsea.enabled logs to normal logs
Today
Console set its text size on init [truncated] shows in yellow