143,260 Commits over 4,383 Days - 1.36cph!
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
Updating ghost sheet skinning
Fix airboat camera always forcing view forwards
Try to improve APC sounds
* Fixes missing boost sound, fixes high speed slowdown not playing, fixes resume gear sounds not playing
Fixed some oopsies with recent changes that break ents.Iterator
Salvage cleaver animation updates
Mortar anim updates, IK hand fix and viewmodel camera animations
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
merge from automated_testing
Autoturret tests cleanup and fixes
- New supress HUD system
- Supress HUD whilst you have it out
- Add clicks that correspond to distance
- Hide crosshair
- Shader fixes and improvements
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet
* Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
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merge from hbhf_power_fix
merge from automated_testing
Wait for Application.isLoading to be false before starting test on cold boot and batch mode
SendNetworkUpdate early returns when Rust.Application.isLoading is true
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
merge from gamephysics_schedule_improvements
- Revert MitigateSphereCapsuleCommands
- Remove JobsSkipLocalQueue convar (shouldn't need it)
- gamephysics/antihack consistency tests pass
main -> binoculars_ui_refresh
merge from mortar_prototype
Fix occlusion popping on mortar, add condition loss on shot
Merge from workbench_upgrades
Fix defensive upgrade description.
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again)
- Use dependsOn jobhandle as a dependency for validateJob when in debug mode
Industrial Storage - corpse meshes, gibs tweak
set skin id on crypt building skin to
10472 which is the same as the steam pack id
merge from storepage_crypt
Fixed crypt store page building tier icon
vanity cabinets a/b/c/d lods and prefab setup
collisions
workbench upgrades can no longer be crafted for researched
merge from mortar_prototype
merge from crypt_building_skin - store icon and square images for steam on sitem
square images for crypt bulding skin steam item
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merge from deepsea_loot_balance