202,028 Commits over 4,171 Days - 2.02cph!

8 Years Ago
rollback TerritoryLocationSelector thread
8 Years Ago
Workshop skin download rewrite (performance, memory, robustness) Show number of queued skins when perf >= 9
8 Years Ago
grids tick on main thread again
8 Years Ago
Subtracting 14319 (threaded location selector shite)
8 Years Ago
Group replication and destruction
8 Years Ago
sleep AI tweaks
8 Years Ago
Fixed Blackboard.HasKey CraftingOrder switch case returning wrong field
8 Years Ago
Renamed IsBlackboardItemInPossessions condition to IsPossession as it doesnt use the blackboard
8 Years Ago
Fixed profiler sample mismatch
8 Years Ago
added new skin-hair haircap to female pubic and improved hairstrands on non tssaa. built prefab
8 Years Ago
apple tree wip
8 Years Ago
RequestCollaborationSettings writes resulting request to blackboard
8 Years Ago
Moved GridManager stuff back to main thread on a coroutine
8 Years Ago
Only check workshop download status once a second
8 Years Ago
GridManager.UpdateEntity optimisation, NRE fix
8 Years Ago
Destroy
8 Years Ago
WIP color kit stuff
8 Years Ago
revert color test
8 Years Ago
Crafting station keyword and other tidy ups
8 Years Ago
Renamed GridDataDefinition.FixedArraySize to InitialCellCapacity, which describes what it is actually used for Replaced the BaseEntity.this[GridDataDefinition] with GetGridPosition
8 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
8 Years Ago
Moved GridManager coroutine stuff around so we dont try to update entities until game ready
8 Years Ago
Refactored message sends
8 Years Ago
GridManager update coroutine yields to Task.Run (testing)
8 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
8 Years Ago
AI tweaks
8 Years Ago
Nixing task stuff
8 Years Ago
Fixed entity grid position not getting properly set on create
8 Years Ago
GroupActionDesire & AskToJoinGroupActionGroup (lol rly) use cast cache properties for specific desire type
8 Years Ago
Removed desire type properties from blackboard
8 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
8 Years Ago
Sorted stream reuse
8 Years Ago
Tweaked some container fill settings for cooks to make them more reliable in crowded environments
8 Years Ago
Game Camera now blocks zoom while over UI (fixed scrolling roles window also zooming)
8 Years Ago
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.
8 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
8 Years Ago
Doubled Zombie HP because things were too easy
8 Years Ago
MORE ZOMBIES
8 Years Ago
Bots can now play decently as zombie players. Also bugfixes
8 Years Ago
Slightly less zombies
8 Years Ago
Fixed putting weapons away
8 Years Ago
Fixed go to random radius (5) set to 0 radius (should fix units sleeping on top of each other by a campfire)
8 Years Ago
more color stuff
8 Years Ago
Cooks now check if they already have a crafting order for a basket before making a new order
8 Years Ago
Renamed CreateItemKeepDesire to AddItemToPossessions (we don't have keep desires anymore) Fixed AddItemToPossessions action not adding the item to possessions (this makes berry gathering much more reliable)
8 Years Ago
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8 Years Ago
World stuff Prefab organization
8 Years Ago
more color stuff - portrait
8 Years Ago
water_well_c mini monument scene files prep