258,112 Commits over 4,018 Days - 2.68cph!

15 Days Ago
Let us do custom tags for damage traces, make gluon gib Make explosives great again, only let map geometry block our los trace who left this here
15 Days Ago
Update: exclude System.Text.Json and System.Text.Encodings.Web from annotating - also all TextTable utils except the expensive parts Tests: in editor
15 Days Ago
Add MenuUtility.PostReview Add Reviews service Reviews/News Move razor stuff from Sandbox.Razor to Microsoft.AspNetCore.Components - which tricks visual studio intellisense into working CodeArchive version++, add upgrader for older versions Add global usings to project compiling Panel implements Microsoft.AspNetCore.Components.IComponent Only run Sandbox.Generator if not DesignTimeBuild split Global Includes and Global Statics Remove Sandbox.Razor @usings
15 Days Ago
Fixed LODs of debris not being mossy. Set dressing in zigg scene.
15 Days Ago
Fix croc turns
15 Days Ago
Fog machines now cache the building privilege they're attached to, like shotgun traps and co
15 Days Ago
Fix localised damage (restore playercontroller tag and rules for player colliders)
15 Days Ago
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15 Days Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
15 Days Ago
Clean: remove extra comments and finish TODOs Just gotta swap out the implementations and test it all builds/runs Tests: ran tests
15 Days Ago
Adjust crossbow explosion fx positioning Zoom crossbow scope a bit more Call rpg ammo Rockets
15 Days Ago
Simplify Binder, use some default interface implementations
15 Days Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
15 Days Ago
Regenerate root motion data
15 Days Ago
Merge from graphics_settings_changes: Adds LOD Bias slider. Adds LOD bias to all presets. Removed shadow projection option (forced to StableFit now). Adds support for float values in presets. Exported default graphics config again to include new lodbias and remove shadow projection (and associated convar).
15 Days Ago
Added sv_maxvoicepacketsperframe Text parsing: Handle loading/writing \r correctly (Hammer VMF) Hammer: Entity comments allow adding new lines with Enter In Entity Properties window, the Comment field Expand func_precipitation key-value info about custom particles
15 Days Ago
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15 Days Ago
Merge from float_support
15 Days Ago
15 Days Ago
Crossbow: shooting while aiming does a raycast attack Crossbow: primary bolt is explosive Sparky bolt impact Smaller explosion for crossbow bolts Crossbow: decrease time between shots, use clips
15 Days Ago
Added the ragdoll prefab and corpse prefab for the tiger Updated the tiger prefab to link to the corpse and ragdoll prefab Set up the hunting trophy for the tiger
15 Days Ago
Optim: store all row values into a continuous aray - Inserts are now 50% faster than the old table, 99% less allocs - ToText is 10% faster than old table, 99% less allocs - ToJson is 47% slower than old table, 99% less allocs Json serialization is a head scratcher - need to look through the utf8jsonwriter. Tests: unit tests
15 Days Ago
Revert root motion extractor workaround as we found a proper fix
15 Days Ago
crocodile animation exported after rig edit
15 Days Ago
wip float support for preset values
15 Days Ago
exported crocodile sprint attack and turn animations after rig edit
15 Days Ago
merge from crafting_update
15 Days Ago
merge from crafting_update/visual_cooking
15 Days Ago
Disabled pooling on cooking wb
15 Days Ago
Optim: don't serialize bool in memory - we can rely on const strings instead Brings us a smidge closer to original api, but still slower(-12%). Tests: unit tests
15 Days Ago
Add missing state to croc
15 Days Ago
Delete unused asset
15 Days Ago
- Add special case to root motion extractor to handle the crocodile annoying root bone parent - Regenerate root motion for all anims
15 Days Ago
Optim: allow pre-allocating of columns and rows - Rows were supported previously, but I didn't realize the call was going to the params overload, breaking the optim Inserts are 22% faster now, with 6 allocs per test run (except first run, for what-ever reason - need to explore) instead of previous 12k Tests: unit tests
15 Days Ago
bee grenade entity updates - updated holster position - re-added final lod to fix model culling too early
15 Days Ago
added alternate colors for some wooden floor materials https://files.facepunch.com/jason/1b2811b1/sbox-dev_GCxF25umxg.jpg https://sbox.game/facepunch/woodenflooringblight https://sbox.game/facepunch/woodenfloorherringbonealight https://sbox.game/facepunch/herringbonea2blend
15 Days Ago
Update: update perf tests to use new apis Rip#2 - was testing old compat apis. And suprisingly, they were faster than new APIs. Well, there's still options that I haven't tapped into. Tests: unit tests
15 Days Ago
Scale sensitivity when zooming crossbow proportionally
15 Days Ago
Wip croc intimidate turns
15 Days Ago
Fixed campfire ignition lag.
15 Days Ago
Visibility tweaks.
15 Days Ago
Use same autoreload/dryfire logic everywhere who left this here SwitchAway avoids empty weapons
15 Days Ago
Optim: allow user to provide an optim hint if we'll be serializing to json This allows to skip table alignment logic. Still no effect on json perf tests(wat), I'm suspicious. Tests: ran the unit tests.
15 Days Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
15 Days Ago
Added shadowProjection to mandatory defaults, set to Stable fit. Remove option to change to close fit, removed convar.
15 Days Ago
force anything derived from BaseVehicleMountPoint to opt-in to get a VehicleFixedUpdate, no current cases as they don't need the boundary push behaviour and nothing is implementing it currently - avoids adding it to the AllMountables processing list so avoids unecessary null check overhead as well
15 Days Ago
Fix PinnedContentPanel NRE Created CustomDropDown, can now choose between Public/Friends Only/Private when starting a game. Added Livestock Skill and updated requirements for a bunch of other skills Item Tooltips now show how much Energy and Hearts food will heal
15 Days Ago
Remove old version of Json patch (RFC 6902)