160,406 Commits over 4,566 Days - 1.46cph!

19 Days Ago
Fix console autocomplete match scoring, now suggests shortest / exact match first
19 Days Ago
merge from animated_entity_headroom
19 Days Ago
merge from main
19 Days Ago
electronic chessboard - model updates - texture updates - prefab updates
19 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
19 Days Ago
merge from Livestock_animals
19 Days Ago
merge from main
19 Days Ago
merge from automated_testing/client
19 Days Ago
Compile fix
19 Days Ago
Fix command autocomplete realm sometimes being wrong
19 Days Ago
merge from automated_testing/client
19 Days Ago
Updated new tests
19 Days Ago
merge from main
19 Days Ago
merge from main
19 Days Ago
renamed skull wall light folder to skull wall lamp, rebuilt manifest, updated engine.json for spooky decor bundle, added temporary store icons
19 Days Ago
Merge from livestock_potential
19 Days Ago
Fixed failing tests
19 Days Ago
Merge from light_fixes
19 Days Ago
Fix prefabID on c
19 Days Ago
merge from ghostshiptodlighting
19 Days Ago
Reapply the stomped test testlist
19 Days Ago
merge from Livestock_animals/livestock_hotfixes/playercolliders/trigger_pushback
19 Days Ago
merge from main stomped TestLivestockPrefabs
19 Days Ago
merge from storepage_plaguedoctor
19 Days Ago
merge from cargolightingfix
19 Days Ago
merge from elevatorlightfix
19 Days Ago
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19 Days Ago
Wire and decal pass for Small Random Room K. Fixed broken boiler room prefab links.
19 Days Ago
merge from world_setup_hierarchy
19 Days Ago
Fix light c and d wiring: All lights were referencing the red light
19 Days Ago
Merge from main
19 Days Ago
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19 Days Ago
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19 Days Ago
merge from main
19 Days Ago
stronger recursion checks
19 Days Ago
Merge from main
19 Days Ago
Merge from main
19 Days Ago
Merge from cctv_postfx_fixes
19 Days Ago
Fix cctv blur fade and adjust colour mixer to match BIRP
19 Days Ago
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19 Days Ago
Merge from livestock_potential
19 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
19 Days Ago
Merge from livestock_potential
19 Days Ago
Dialogue setup bits
19 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
19 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
19 Days Ago
merge from horse_optims
19 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateEnter allocs...
19 Days Ago
Fixed SM_DisableHorseProceduralMotion OnStateExit allocs