132,231 Commits over 4,232 Days - 1.30cph!

24 Days Ago
minor tweaks
24 Days Ago
creating flashlght refresh vm anims
24 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
24 Days Ago
merge from rpg_storepage
24 Days Ago
Close button stays in front of the skin viewer Fixes
24 Days Ago
skinnable asset file for tactical gloves
24 Days Ago
Adding new sitting animations for v4 update
24 Days Ago
Added skin viewer in the RPG store page
24 Days Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
24 Days Ago
Missing files
24 Days Ago
More leg fixes
24 Days Ago
Fixing offset in cake candle hat rig
24 Days Ago
birthday hat wearable prefab setup
24 Days Ago
Disable leg animator to stop hand IKs going crazy
24 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
24 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
24 Days Ago
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24 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
24 Days Ago
Updated material Tactical Gloves
24 Days Ago
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24 Days Ago
Enable arms on both turret seats
24 Days Ago
fix dictionary duplicate entry
24 Days Ago
Adding birthday cake hat rig
24 Days Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
24 Days Ago
Fixed more issues with shadow biases in the RRP shaders
24 Days Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
24 Days Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
24 Days Ago
Balaclava repose/lods
24 Days Ago
merge from anchored_boat_mass
24 Days Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
24 Days Ago
fix display scaling and random rotation, assign a bunch of item category overrides
24 Days Ago
footer buttons on sorting
24 Days Ago
Final optimisation on floating walkway pieces
24 Days Ago
Scientists normals fix
24 Days Ago
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24 Days Ago
Flare animation updates
24 Days Ago
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24 Days Ago
fixed static tarp materials having wind enabled
24 Days Ago
material simplifications on temperate_portacabin_building_300_600
24 Days Ago
Merge from naval_update
24 Days Ago
- Fix deep sea map marker jitter - Clicking a mission in map view now centers on the deep sea marker if next objective is in the deep sea
24 Days Ago
farm kiosk adjusted proxy for less shadow acne fixed floating light posts in FC3 +S2P
24 Days Ago
fixed materials being inconcistent on Ocean Buoy Static, creating popping when LODing
24 Days Ago
shadow proxy mesh for smallOceanWreckBuoy
24 Days Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
24 Days Ago
made ProceduralMapEmpty more empty
24 Days Ago
merge from main
24 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
24 Days Ago
merge from rpg_storepage