258,112 Commits over 4,018 Days - 2.68cph!
Merge from crafting_update
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
fix pickup clamp to bounds
health pack attract
runner
unit jump
remove ZPos
runners can jump
Vines now find destinations at server start (like ziplines)
.Clothing thumbnail updates
Cardigan and Denim Skirt initial push
Plus adjustments to shirts + female variations
Test scene, greybox gameplay prefab setup
Deployed hide until mobile fix
Bees scaled up a little bit with distance to improve visibility.
Master swarm tweak.
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process)
Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
v_trenchknife: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_crowbar: rename Idle to IdlePose for consistency + implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_m700: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
Merge from crafting_update
Fixed tutorial chicken using wrong AI design
Change the pie rarities to none, prevents them from appearing in loot (food caches)
Connection.Ping is in milliseconds
Merge from crafting_update
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync
Fixed missing chicken attack sfx
Log instead of disconnect on invalid session for now for debugging
Fixed NRE when transferring water to a chicken coop while walking away
Fixed tutorial chickens dropping eggs
Expose DamageInfo constructor to ActionGraph
A little documentation / renaming in TypeLoader
Add [SingleAction] attribute for delegate properties
Makes them not show a list of actions in the inspector
copy more source mesh vertex columns, add saving of baked texture
v_usp: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
Don't focus on source scene of graph if already open
Facepunch/sbox-issues#7742
Adjust scoreboard visuals
Add range, currentvalue, globalunlocked, globalfraction to achievement
Add razor EventHandlers in case intellisense starts reading them from other dlls
Add EditorRequiredAttribute for razor
Achievements list in game modal
v_mp5: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
v_spaghellim4: implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
EnvironmentShake takes into account GameSettings.Screenshake
merge from planter_stacking
thumb_up
17
thumb_down
37
Mp5 crosshair adjustments
Simplified FX for WM/Entity
v_m4a1: add Deploy & Deploy_Slide animations, implement speed scaling on deploy & holster (both use the same speed_deploy parameter)
Deployed, ent and worldmodel.
Fixed missing outline.
Fixed - Prevent planter half height stacking
thumb_up
31
thumb_down
161